Rostiger
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« Reply #240 on: January 10, 2010, 09:22:42 AM » |
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Alright, here's the kick animation as well as an updated punch ani: The grab animation looks nice, but shouldn't he be grabbing from the side?
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Soulliard
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« Reply #241 on: January 10, 2010, 10:21:56 AM » |
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I'm not sure if that's supposed to be the grabbing animation.
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KittenEater
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« Reply #242 on: January 10, 2010, 10:25:37 AM » |
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I think that was the grab animation for when he grabs an existing block, not another fighter. ... you guys want another screencap of the game for proof, or am I good here?
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Rostiger
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« Reply #243 on: January 10, 2010, 10:40:42 AM » |
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Yeah, that's true in the original game, but will Lyle also pick up block items like that? I think it would give him a bit a of a speed disadvantage, since other characters can pick up items instantaneously.
Oh, and now that I think about it: Lyle also needs a throwing animation for other items than cubes.
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JMickle
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« Reply #244 on: January 10, 2010, 11:00:37 AM » |
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Yeah, that's true in the original game, but will Lyle also pick up block items like that? I think it would give him a bit a of a speed disadvantage, since other characters can pick up items instantaneously.
Oh, and now that I think about it: Lyle also needs a throwing animation for other items than cubes.
can't they just sit in the same place on top of his hands?
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Soulliard
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« Reply #245 on: January 10, 2010, 12:06:22 PM » |
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Yeah, the current throwing animations will work for anything.
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Blaizer
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« Reply #248 on: January 12, 2010, 05:02:22 AM » |
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That's amazing! It's perfect... no even better than that... it's marvelous!
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« Last Edit: January 12, 2010, 05:12:20 AM by Blaizer »
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William Broom
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« Reply #249 on: January 12, 2010, 05:04:07 AM » |
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That's great!
One question, what is the 'pick up' animation for?
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Rostiger
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« Reply #250 on: January 12, 2010, 05:17:28 AM » |
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I'm not sure, actually. JLJac came up with it and I didn't want to let it go to waste, so I included it. If or how it will make it in the game I'll leave up to Soulliard...
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Soulliard
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« Reply #251 on: January 12, 2010, 12:33:56 PM » |
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Lyle actually still needs one more tiny animation. There needs to be a frame or two of cool-down after he throws foreward. I'm not really sure what JLJac's animation is for either...
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« Last Edit: January 12, 2010, 03:41:00 PM by Soulliard »
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Dailyman
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« Reply #252 on: January 12, 2010, 12:44:24 PM » |
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Okay so we finish this last animation and that's what? 6 characters done? Give yourself a pat on the back tigsource! How much more before Milestone 2?
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Soulliard
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« Reply #253 on: January 12, 2010, 03:44:10 PM » |
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Well, I guess we can say we've just about hit the second milestone.
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shig
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« Reply #254 on: January 12, 2010, 04:22:13 PM » |
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It would be pretty cool if, when grabbing someone, Lyle would stay ontop of his target doing that pick up animation for a while.
Maybe he could use the "Grab" animation when standing on ground and the "Pick Up" animation when he's airborne.
Just trying to find a way to fit that in, here.
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Rostiger
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« Reply #255 on: January 13, 2010, 02:58:27 AM » |
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Lyle actually still needs one more tiny animation. There needs to be a frame or two of cool-down after he throws foreward.
Done - check the OP for the new version - there are two extra frames at the end before going back into the idle position. Well, I guess we can say we've just about hit the second milestone.
Sweet! When do we get to play it?
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ink.inc
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« Reply #256 on: January 13, 2010, 09:09:58 AM » |
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What Second Milestone
SCORE
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JLJac
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« Reply #257 on: January 14, 2010, 07:23:59 AM » |
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I don't really know why I made that animation myself, it's just that I think it's one of his most characteristic animations from the original game, ya know... It would actually be pretty cool to have a version of the grab that is an air attack. You could use it when in the air above an enemy, and then Lyle would attach to the enemy's shoulders for half a second looking like that, and then they switch places instantanously and the enemy is grabbed. It could have a little "range" vertically, so that even if Lyle was not perfectly in position he would snap downwards and grab. Would behave a lot like how you handle blocks in LiCS, where you tend to pick them up the exact frame you land on them. It would be fun to fit it into the game, but if it's not possible I don't mind too much Also, nice edit rostiger! And hooray for being finished with this!
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