My main issue was just with the sluggishness. It takes too long to go from starting the program to actually getting control of the character, partly because the slow zoom at the start of each level takes a while. I know I can press Escape to speed it up, but I shouldn't have to.
Do you think I should remove the camera zoom, or just increase speed?
The thing I like least is the really, really weak gravity. I feel like half the gameplay is waiting for my character to fall to the ground so I can move on.
Hmm, I'll look into changing the gravity.
I felt like the camera wasn't showing me enough. With the character centered on-screen, I'm always seeing things I don't need to on the left while not seeing into the distance as much as I'd like.
I try and make a dynamic camera.
The "highlight" on blue walls was a bit visually misleading. To me, blue meant "safe to jump to" so when I jumped and saw the wall I was heading for turn red, that was a bit of an irritating surprise. Maybe a different color/shade would be clearer.
I'll have to test some things out. I might try outlining the object.
I found it really strange that Backspace was used to reset levels. It's so far from all the main controls. It was nice when I automatically hit R and found out it was an option too.
I changed the text to show R and Backspace. What other keys do you think would be helpful?
Is there a proper way to quit, or do I actually have to use Alt-F4?
Yes, I added back a text box that I removed randomly. It show that you can press ESC to view the pause screen and map.
I played the first five levels. I thought the level elements were good and fairly interesting to deal with, but could be mixed together more. I liked the beginning of level 4, for example, but then I had to do almost the exact same thing multiple times for the rest of the level. Why not put the other wall types in there too? I know you're probably just trying to teach players how things work, but I think players can handle a little more complexity than that. I stopped playing because I was bored, despite the game handling pretty well (apart from the slowness).
Thanks for this. I have been in a rut these last couple of days. I needed some outside opinion on my game to open my mind to things I overlook.
The game ran fine and I didn't notice any bugs. I think the basic gameplay elements are solid but need to be used in more varied combinations early on.
Sweet. Thanks for your review and commentary on my game.
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