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1347842 Posts in 61924 Topics- by 53576 Members - Latest Member: pragmaticus

September 25, 2018, 07:55:10 AM

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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 9761 times)
venumspyder
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« Reply #100 on: December 29, 2017, 01:35:53 AM »

Simple enemy projectiles using a particle system.



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venumspyder
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« Reply #101 on: January 01, 2018, 12:19:59 AM »


Here are the final 3D village\mesh level chunks that will make up the first level of the game.







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venumspyder
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« Reply #102 on: January 15, 2018, 03:24:17 AM »


Simple and cheap planar skybox effect with vertex shader source.



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Samaras-Sama
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« Reply #103 on: January 15, 2018, 09:46:45 AM »

This 3D engine looks nice and performant, you've made developing an infinite runner for mobile look so fun. I can't wait to see this published!
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Devlog<br /><br />[/
venumspyder
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« Reply #104 on: January 15, 2018, 01:04:11 PM »

Thanks for the kind words! Yes sometimes it is fun to develop the features of this game and at other times well it is just like work.....
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venumspyder
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« Reply #105 on: January 19, 2018, 02:19:48 AM »

Power Ups and miscellaneous assets.....



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venumspyder
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« Reply #106 on: February 18, 2018, 11:21:10 PM »



Preliminary screenshot of procedural level generation running in my engine.

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venumspyder
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« Reply #107 on: February 22, 2018, 02:30:02 PM »

Player approaching and entering castle keep fortress.

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venumspyder
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« Reply #108 on: March 14, 2018, 12:54:43 AM »

Various screen shots of the tunnel level chunk. Video coming soon.

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venumspyder
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« Reply #109 on: March 16, 2018, 01:02:04 AM »


Procedural level generation running in the engine.



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venumspyder
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« Reply #110 on: May 18, 2018, 02:03:52 PM »

Here is the procedural obstacle generation algorithm. Video coming soon.....

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venumspyder
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« Reply #111 on: May 21, 2018, 01:50:13 AM »

Here is a video of the endless runner procedural obstacle generation in the game.



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venumspyder
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« Reply #112 on: June 11, 2018, 02:18:11 PM »

Spawning enemy knights using AngelScript scripting language



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venumspyder
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« Reply #113 on: June 28, 2018, 02:03:25 AM »

Angry Boss\Over Lord Animation



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venumspyder
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« Reply #114 on: June 30, 2018, 03:23:30 PM »

3D winged texture color variations.

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venumspyder
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« Reply #115 on: August 03, 2018, 01:26:44 AM »

Here I show steam punk train spawning as the player crosses trigger boxes.




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venumspyder
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« Reply #116 on: August 16, 2018, 03:26:19 PM »

Scripted bird flocks running in the game engine



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venumspyder
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« Reply #117 on: September 06, 2018, 02:29:47 PM »


Treasure Chest 3D power ups implemented in the game.



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venumspyder
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« Reply #118 on: September 10, 2018, 11:57:37 PM »

3D wings power up mesh

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venumspyder
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« Reply #119 on: September 14, 2018, 07:18:42 PM »

3D jet pack power up mesh

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