venumspyder
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« Reply #100 on: December 29, 2017, 01:35:53 AM » |
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Simple enemy projectiles using a particle system.
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venumspyder
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« Reply #102 on: January 15, 2018, 03:24:17 AM » |
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Simple and cheap planar skybox effect with vertex shader source.
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Samaras-Sama
Level 1
samy is my hero
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« Reply #103 on: January 15, 2018, 09:46:45 AM » |
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This 3D engine looks nice and performant, you've made developing an infinite runner for mobile look so fun. I can't wait to see this published!
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venumspyder
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« Reply #104 on: January 15, 2018, 01:04:11 PM » |
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Thanks for the kind words! Yes sometimes it is fun to develop the features of this game and at other times well it is just like work.....
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venumspyder
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« Reply #105 on: January 19, 2018, 02:19:48 AM » |
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Power Ups and miscellaneous assets.....
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venumspyder
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« Reply #106 on: February 18, 2018, 11:21:10 PM » |
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Preliminary screenshot of procedural level generation running in my engine.
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venumspyder
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« Reply #107 on: February 22, 2018, 02:30:02 PM » |
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Player approaching and entering castle keep fortress.
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venumspyder
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« Reply #108 on: March 14, 2018, 12:54:43 AM » |
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Various screen shots of the tunnel level chunk. Video coming soon.
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venumspyder
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« Reply #109 on: March 16, 2018, 01:02:04 AM » |
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Procedural level generation running in the engine.
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venumspyder
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« Reply #110 on: May 18, 2018, 02:03:52 PM » |
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Here is the procedural obstacle generation algorithm. Video coming soon.....
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venumspyder
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« Reply #111 on: May 21, 2018, 01:50:13 AM » |
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Here is a video of the endless runner procedural obstacle generation in the game.
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venumspyder
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« Reply #112 on: June 11, 2018, 02:18:11 PM » |
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Spawning enemy knights using AngelScript scripting language
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venumspyder
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« Reply #113 on: June 28, 2018, 02:03:25 AM » |
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Angry Boss\Over Lord Animation
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venumspyder
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« Reply #114 on: June 30, 2018, 03:23:30 PM » |
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3D winged texture color variations.
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venumspyder
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« Reply #115 on: August 03, 2018, 01:26:44 AM » |
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Here I show steam punk train spawning as the player crosses trigger boxes.
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venumspyder
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« Reply #116 on: August 16, 2018, 03:26:19 PM » |
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Scripted bird flocks running in the game engine
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venumspyder
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« Reply #117 on: September 06, 2018, 02:29:47 PM » |
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Treasure Chest 3D power ups implemented in the game.
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venumspyder
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« Reply #118 on: September 10, 2018, 11:57:37 PM » |
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3D wings power up mesh
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venumspyder
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« Reply #119 on: September 14, 2018, 07:18:42 PM » |
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3D jet pack power up mesh
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