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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 40936 times)
venumspyder
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« Reply #120 on: October 06, 2018, 08:12:49 PM »

3D Wings power up attachment. Video coming soon.

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venumspyder
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« Reply #121 on: November 02, 2018, 12:09:58 AM »


Finally after quite some time I show the 3D winged power up running in the game. I also show the skeleton rig
as well as the animations in Maya.



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venumspyder
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« Reply #122 on: November 07, 2018, 02:08:50 PM »

Today I begin work on the jet pack power up.

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Trixler
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« Reply #123 on: November 07, 2018, 03:42:24 PM »

This is looking really great and shaping up nicely. That's awesome your also coding this!
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venumspyder
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« Reply #124 on: November 08, 2018, 10:00:36 AM »

Thanks! However, I must point out I DO NOT do the artwork for the game. That is handled by a crew of very talented
artists. I do the art direction and all the programming.
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venumspyder
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« Reply #125 on: November 27, 2018, 10:35:51 PM »

Jet pack power up is now up and running in the game. A video will come soon!

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Schrompf
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« Reply #126 on: November 27, 2018, 11:55:13 PM »

Hats off to you for pulling your own engine.
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Snake World, multiplayer worm eats stuff and grows DevLog
venumspyder
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« Reply #127 on: November 28, 2018, 01:28:17 AM »

Thanks! It was definitely a lot of work to write it! But in the end it paid off to have written my own engine.
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Devilkay
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Hi! First game-dev experience!


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« Reply #128 on: November 28, 2018, 10:09:18 AM »

I like the toon style of your 3d Characters Smiley good work!
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venumspyder
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« Reply #129 on: November 29, 2018, 02:59:34 AM »

Thanks the look of the game took A TON of research to get it right. So I am glad you like it!
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venumspyder
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« Reply #130 on: November 29, 2018, 03:00:08 AM »

Here is a video of the jet pack power up implemented in game.



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venumspyder
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« Reply #131 on: February 01, 2019, 02:38:02 PM »

Skate power up game mechanic up and running in the game. Video coming soon!

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venumspyder
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« Reply #132 on: February 03, 2019, 01:07:54 AM »

Video of rocket skate power up implemented in the engine.



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venumspyder
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« Reply #133 on: February 08, 2019, 10:22:49 PM »

Even the smallest details need to be modeled and experimented with. Here are some 2D cloud
ideas that I will put in the game soon.

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venumspyder
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« Reply #134 on: February 14, 2019, 03:30:34 AM »


Procedural 2D cloud impostors implemented in the game.



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venumspyder
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« Reply #135 on: February 18, 2019, 06:23:25 PM »

Coins that I am currently in the process of implementing in the game.

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venumspyder
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« Reply #136 on: March 11, 2019, 09:15:26 PM »

"Procedural" coins support added to my custom level editor.

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venumspyder
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« Reply #137 on: June 04, 2019, 03:45:54 PM »

Procedurally generated coin lines are now active in the game.

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venumspyder
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« Reply #138 on: June 09, 2019, 01:49:57 AM »

Here is a video showing the procedurally generated coins up and running in the game.



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venumspyder
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« Reply #139 on: June 18, 2019, 01:17:56 AM »

Part two of the procedural coin generation of the game. This involves generating coin lines for the
wing power up.



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