venumspyder
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« Reply #140 on: June 28, 2019, 10:07:58 PM » |
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Anvil power up to be implemented in my endless runner.
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venumspyder
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« Reply #141 on: July 04, 2019, 10:47:40 PM » |
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Anvil magnet power up is up and running in the game.
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venumspyder
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« Reply #142 on: July 08, 2019, 08:19:48 PM » |
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I'll be adding the jump pad power up to the game next.
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venumspyder
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« Reply #143 on: August 03, 2019, 01:04:55 AM » |
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Jump pad power up 3D mesh model as well as in game implementation.
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nenad
Level 1
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« Reply #144 on: August 03, 2019, 11:41:01 AM » |
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Really coming together nicely. I love endless runners and love stuff made with custom c++ engines. How much content is planned for the final version (levels, characters...etc)? Keep it up!
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venumspyder
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« Reply #145 on: August 03, 2019, 08:15:53 PM » |
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> Really coming together nicely. I love endless runners and love stuff made with custom c++ engines. > How much content is planned for the final version (levels, characters...etc)?
> Keep it up! Beer!
Thanks! For the initial release only one level will be released which is composed of 12-15 individual level chunks. Game updates will of course provide newer levels.
For playable characters there are about 13 in total, but for initial release I will scale that down and release the other ones as game updates.
For trains there are 3-4 varieties and also mine carts of different lengths.
2 enemy types (skeleton warriors and knights) that you face during your run.
1 Overlord which appears when you make a mistake and captures you if you make another error.
12-15 power ups (but again I will scale this down and release others as updates)
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venumspyder
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« Reply #146 on: August 16, 2019, 08:39:25 PM » |
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I have added some more responsive skate animations to the game.
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venumspyder
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« Reply #147 on: October 20, 2019, 02:46:44 AM » |
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A new video showing progressive player speed ups up and running in my game.
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venumspyder
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« Reply #148 on: December 11, 2019, 12:08:47 AM » |
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Screen shots of attract mode animation running in the game. Video coming soon.
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venumspyder
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« Reply #149 on: December 19, 2019, 02:47:18 AM » |
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I now have attract mode animations running in my game engine!
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venumspyder
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« Reply #150 on: February 01, 2020, 07:12:11 PM » |
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Main game play user interface is up and running in the game. Video coming soon!
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Ashedragon
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« Reply #151 on: February 02, 2020, 02:36:35 PM » |
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Just wanted to say that, even though I don't reply much, I do still read all of your updates and posts! I'm super stoked for how far it's come since I started following. Amazing stuff.
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venumspyder
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« Reply #152 on: February 02, 2020, 04:47:51 PM » |
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Thanks! I'll keep posting as things progress in the game!
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venumspyder
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« Reply #153 on: February 05, 2020, 02:17:20 AM » |
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Here is a video of the in game UI with font rendering running in the game.
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venumspyder
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« Reply #154 on: February 10, 2020, 12:07:53 AM » |
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Hour glass power up running in the game.
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venumspyder
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« Reply #155 on: February 27, 2020, 10:32:47 PM » |
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In game continue user interface up and running in the game.
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venumspyder
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« Reply #156 on: March 23, 2020, 09:33:12 PM » |
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Main game user interface icons.
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venumspyder
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« Reply #157 on: March 26, 2020, 08:53:58 PM » |
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Game paused screen UI. Video coming soon.
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venumspyder
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« Reply #158 on: March 27, 2020, 12:38:25 PM » |
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Video of some UI progress in the game.
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venumspyder
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« Reply #159 on: March 30, 2020, 09:46:27 AM » |
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Main attract menu is complete!
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