Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411469 Posts in 69368 Topics- by 58422 Members - Latest Member: daffodil_dev

April 23, 2024, 02:33:08 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
Pages: 1 ... 9 10 [11] 12 13
Print
Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 40915 times)
venumspyder
Level 2
**


View Profile WWW
« Reply #200 on: November 24, 2020, 12:57:41 AM »

Video of rune collection implemented in the game.



Logged
Schrompf
Level 9
****

C++ professional, game dev sparetime


View Profile WWW
« Reply #201 on: November 24, 2020, 02:13:19 AM »

I follow this game for a while now, and I have a serious conflict of interests. On one side, major props for doing your own engine and such a smooth game with it. This looks like you have serious skills, and you seem to have a sharp focus on an actual product instead of sparetime meandering.

On the other hand: it's a mobile game. Complete with coins, spots, shop, all that. I understand that with the current state of the market there's no way around this. But I'm already pre-annoyed without even coming close to it.

Do your thing. Good luck on your endeavors.
Logged

Snake World, multiplayer worm eats stuff and grows DevLog
venumspyder
Level 2
**


View Profile WWW
« Reply #202 on: December 02, 2020, 09:57:38 PM »

3D potion mesh that shall soon be in the game.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #203 on: December 03, 2020, 04:21:57 PM »

Here is the potion power up shown earlier up and running in the game.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #204 on: December 06, 2020, 12:00:31 AM »

Weekly Quests are now up and running in the game.



Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #205 on: December 08, 2020, 02:48:53 PM »

App size is starting to look good in comparison to other titles!

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #206 on: February 05, 2021, 03:51:16 PM »

Custom UI slider component written in C++.

Logged
AlexRamallo
Level 1
*


:0


View Profile WWW
« Reply #207 on: February 08, 2021, 02:59:47 PM »

This looks great! I know how much work goes into building a game off of your own engine, and what you have here is really impressive. The art looks great and everything seems really polished. I'll be sure to keep an eye on this so I can play it once its out.
Logged

venumspyder
Level 2
**


View Profile WWW
« Reply #208 on: February 08, 2021, 08:22:17 PM »

Thanks! I'll be sure to inform everyone once the game is out!
Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #209 on: March 17, 2021, 02:22:24 PM »


Background music track added to the game.



Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #210 on: March 27, 2021, 10:59:11 AM »

Apple's Game Center enabled in the game.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #211 on: April 15, 2021, 10:55:59 PM »

Rating on the Apple app store is now active.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #212 on: April 15, 2021, 10:57:46 PM »

My custom C++ UI framework supports scaling to multiple screen resolutions.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #213 on: May 10, 2021, 09:52:47 PM »

Implementing ads using Iron Source Ad Mediation SDK.



Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #214 on: May 19, 2021, 07:13:52 PM »

Before developing my mobile game, I used an older  version of my custom 3D engine to build and ship an arcade light gun game. Here is the HD version of the cabinet running in Russia.



Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #215 on: May 29, 2021, 03:22:39 PM »


I now have cloud saved games up and running. So now you can share your game progress across various devices. Saved game file is just 200 bytes.


Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #216 on: June 16, 2021, 01:16:36 PM »


Game Center leader boards up and running using Apple's GameKit API.

Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #217 on: June 16, 2021, 10:16:56 PM »

Video of Game Center leader boards using Apple's Game Kit API.



Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #218 on: July 16, 2021, 08:55:11 PM »

My ever growing stable of test devices. Old iPhones and iPads for the most part.


Logged
venumspyder
Level 2
**


View Profile WWW
« Reply #219 on: July 20, 2021, 05:16:16 AM »

I now have sound effects up and running in the game!



Logged
Pages: 1 ... 9 10 [11] 12 13
Print
Jump to:  

Theme orange-lt created by panic