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1387105 Posts in 66514 Topics- by 59066 Members - Latest Member: MonZop

January 20, 2021, 03:01:34 AM

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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 20249 times)
venumspyder
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« Reply #200 on: November 24, 2020, 12:57:41 AM »

Video of rune collection implemented in the game.



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Schrompf
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C++ professional, game dev sparetime


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« Reply #201 on: November 24, 2020, 02:13:19 AM »

I follow this game for a while now, and I have a serious conflict of interests. On one side, major props for doing your own engine and such a smooth game with it. This looks like you have serious skills, and you seem to have a sharp focus on an actual product instead of sparetime meandering.

On the other hand: it's a mobile game. Complete with coins, spots, shop, all that. I understand that with the current state of the market there's no way around this. But I'm already pre-annoyed without even coming close to it.

Do your thing. Good luck on your endeavors.
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Snake World, multiplayer worm eats stuff and grows DevLog
venumspyder
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« Reply #202 on: December 02, 2020, 09:57:38 PM »

3D potion mesh that shall soon be in the game.

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venumspyder
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« Reply #203 on: December 03, 2020, 04:21:57 PM »

Here is the potion power up shown earlier up and running in the game.

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venumspyder
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« Reply #204 on: December 06, 2020, 12:00:31 AM »

Weekly Quests are now up and running in the game.



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venumspyder
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« Reply #205 on: December 08, 2020, 02:48:53 PM »

App size is starting to look good in comparison to other titles!

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