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1396140 Posts in 67342 Topics- by 60483 Members - Latest Member: janicesweet

October 25, 2021, 01:34:41 AM

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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 27949 times)
venumspyder
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« Reply #220 on: July 31, 2021, 10:38:04 AM »


Cloud saved game selection screen using iOS GameKit API.

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venumspyder
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« Reply #221 on: August 01, 2021, 11:14:58 PM »


Cloud saved games implemented using Apple's GameKit API.



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venumspyder
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« Reply #222 on: August 29, 2021, 10:38:17 PM »

Implemented In App Purchases using Apple's StoreKit API.



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venumspyder
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« Reply #223 on: September 16, 2021, 09:08:47 PM »


On Thursday Sep. 17 2021 at 6:37pm I wrote the last line of code for my game. Here is a breakdown of the project.

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venumspyder
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« Reply #224 on: September 22, 2021, 09:59:37 AM »

Using occlusion queries to speed up rendering with Apple's Metal Render API.



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venumspyder
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« Reply #225 on: October 07, 2021, 09:16:56 PM »


Video showing company logo I designed for the game.



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