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April 18, 2024, 11:09:46 AM

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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 40871 times)
venumspyder
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« Reply #220 on: July 31, 2021, 10:38:04 AM »


Cloud saved game selection screen using iOS GameKit API.

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venumspyder
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« Reply #221 on: August 01, 2021, 11:14:58 PM »


Cloud saved games implemented using Apple's GameKit API.



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venumspyder
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« Reply #222 on: August 29, 2021, 10:38:17 PM »

Implemented In App Purchases using Apple's StoreKit API.



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venumspyder
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« Reply #223 on: September 16, 2021, 09:08:47 PM »


On Thursday Sep. 17 2021 at 6:37pm I wrote the last line of code for my game. Here is a breakdown of the project.

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venumspyder
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« Reply #224 on: September 22, 2021, 09:59:37 AM »

Using occlusion queries to speed up rendering with Apple's Metal Render API.



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venumspyder
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« Reply #225 on: October 07, 2021, 09:16:56 PM »


Video showing company logo I designed for the game.



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venumspyder
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« Reply #226 on: November 11, 2021, 06:34:55 PM »

My custom 3D engine running my game at solid 60 fps on iPhone X and lowly iPad 4.

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venumspyder
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« Reply #227 on: December 03, 2021, 07:13:58 PM »

My game running on an M1 Mac Mini with the iPhone Simulator. Internal testing to begin soon!



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venumspyder
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« Reply #228 on: December 04, 2021, 07:03:27 PM »

My app just got approved on the app store. I will begin testing soon!

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venumspyder
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« Reply #229 on: December 05, 2021, 10:02:54 PM »

I've started an internal test of the game with several users. Here is the game running natively on my M1 Mac Mini using Test Flight.



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venumspyder
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« Reply #230 on: January 16, 2022, 01:26:21 PM »



Follow the instructions in this video to download and play my endless runner game on your iOS device!



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venumspyder
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« Reply #231 on: January 18, 2022, 04:32:00 PM »

Here is a direct link to download my iOS game app via TestFlight: https://testflight.apple.com/join/7vS9m22S

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venumspyder
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« Reply #232 on: February 19, 2022, 01:20:23 PM »

Added 2 new power ups to the game:



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venumspyder
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« Reply #233 on: March 04, 2022, 03:56:05 PM »

Game website is finally up: https://www.kingdomdash.com
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« Reply #234 on: March 14, 2022, 07:58:34 PM »

Added FMOD sound engine splash screen as per the license agreement.



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venumspyder
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« Reply #235 on: April 14, 2022, 11:04:27 PM »

Well the day has finally arrived....

I released my iOS App Kingdom Dash. If you live in Malaysia, Philippines, Singapore, Thailand, Indonesia or Canada it is now available on those app stores.



« Last Edit: April 15, 2022, 12:55:35 PM by venumspyder » Logged
venumspyder
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« Reply #236 on: May 04, 2022, 03:19:18 PM »

Uploaded the latest version of my app to the iOS app store. If you are in Canada, Singapore, Malaysia, Thailand, Indonesia, Philippines or Israel feel free to download at:

https://apps.apple.com/app/kingdom-dash/id1588348961
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venumspyder
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« Reply #237 on: May 30, 2022, 04:10:28 PM »

Final power up I will implement before releasing my game on all international app stores.



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« Reply #238 on: June 11, 2022, 04:40:00 PM »

Speed boost phoenix power up implemented in my mobile game.


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« Reply #239 on: June 27, 2022, 12:46:09 PM »

A video detailing the complexities of writing your own game engine.


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