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1404747 Posts in 68420 Topics- by 62078 Members - Latest Member: Megafon

February 06, 2023, 01:58:12 PM

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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 36793 times)
venumspyder
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« Reply #240 on: June 29, 2022, 04:47:38 PM »


I released my iPhone game internationally. It is now available in 175 countries.

Link: https://apps.apple.com/us/app/kingdom-dash/id1588348961
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venumspyder
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« Reply #241 on: July 30, 2022, 08:28:41 PM »

Started the port of my endless runner game\engine on Android. As always I start with a low end phone like the Samsung Galaxy S4.

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venumspyder
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« Reply #242 on: September 24, 2022, 04:18:54 PM »

Here is a video showing the progress of my Android port for my game Kingdom Dash.



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venumspyder
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« Reply #243 on: September 28, 2022, 10:05:54 PM »

Ported over my custom game engine and game Kingdom Dash to Android. It runs at a solid 60 fps on an old Samsung Galaxy S4.



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venumspyder
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« Reply #244 on: November 05, 2022, 02:53:12 PM »

Added global leader boards to my iOS and Android ports of my endless runner game.



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venumspyder
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« Reply #245 on: November 06, 2022, 10:31:24 AM »

In this video I implemented Google Play Game Services SnapShots API to save Android game progress to Google Cloud.



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venumspyder
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« Reply #246 on: November 06, 2022, 05:11:58 PM »

My game running on various mobile iOS\Android devices.





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venumspyder
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« Reply #247 on: November 27, 2022, 01:46:15 PM »

Added Google play billing library.



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venumspyder
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« Reply #248 on: January 21, 2023, 11:05:50 PM »

Just added Vulkan rendering support to my game.



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venumspyder
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« Reply #249 on: February 02, 2023, 11:50:36 PM »

In game advertising is running in Android port of my game. Soon I will begin testing this Android version
of the game with users!



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