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TIGSource ForumsCommunityDevLogsBuilding an iOs 3D Engine in C++ and a Game!
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Author Topic: Building an iOs 3D Engine in C++ and a Game!  (Read 20727 times)
venumspyder
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« Reply #80 on: June 01, 2017, 11:30:36 AM »

Here is the concept art for the last level chunk that makes up the first level of the game.

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venumspyder
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« Reply #81 on: July 02, 2017, 01:58:50 AM »

Here is the finalized version of the Overlord Enemy Chase AI.



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venumspyder
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« Reply #82 on: August 13, 2017, 07:29:05 PM »

Enemy knights with idle animation states running in the game.



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venumspyder
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« Reply #83 on: August 27, 2017, 12:43:02 AM »

Here I show some enemy character run animations. I also talk about some optimizations\tricks I use to efficiently animate several batches of characters on a mobile phone.



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BeeZee
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« Reply #84 on: August 27, 2017, 12:08:42 PM »

I like the art style of the characters a lot! The mix of real-but-slightly-deformed reminds me of the Final Fantasy IX art.
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bombjack
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« Reply #85 on: August 28, 2017, 03:15:37 AM »

the art is damn good  Grin Grin Grin
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AKhan74
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« Reply #86 on: August 28, 2017, 05:20:45 AM »

This is so good!
The characters are amazing, and the Game objects itself also. Really like the castle!
I'll be watching for updates!!
Good work!
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Just passing levels!
venumspyder
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« Reply #87 on: August 28, 2017, 11:51:35 AM »

Thanks everyone for the kind words. Yes the artists are very talented on this game!
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Ashedragon
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« Reply #88 on: August 28, 2017, 04:15:14 PM »

I don't even like runner games but I'm interested in seeing how this develops. It looks very nice.
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venumspyder
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« Reply #89 on: September 07, 2017, 10:40:35 PM »

Bridge 3D level chunk. Eventually to be placed in the game once collision geometry is complete.





« Last Edit: September 07, 2017, 11:56:51 PM by venumspyder » Logged
venumspyder
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« Reply #90 on: September 17, 2017, 12:33:46 AM »

Here is a train station 3D level chunk that is nearing completion.





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venumspyder
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« Reply #91 on: September 25, 2017, 12:50:27 AM »


Train tunnel 3D level mesh finished and ready for inclusion into the game.





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venumspyder
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« Reply #92 on: October 10, 2017, 10:22:01 PM »

Multi threading an animation system almost always generates interesting glitches.



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venumspyder
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« Reply #93 on: October 11, 2017, 09:29:13 PM »

Finished train bunker 3D mesh level chunk.





« Last Edit: October 11, 2017, 11:53:35 PM by venumspyder » Logged
venumspyder
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« Reply #94 on: October 16, 2017, 01:34:16 AM »


Castle\fortress 3D mesh level chunk.





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venumspyder
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« Reply #95 on: October 25, 2017, 05:01:09 AM »

Here is a video of a simple yet very effective shatter mesh effect that will even run on lower end mobile devices. The action starts at: 14:20 in the video.



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venumspyder
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« Reply #96 on: October 27, 2017, 06:52:02 PM »

Here is a screen shot and quick video of a finished swamp 3D level mesh.





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venumspyder
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« Reply #97 on: November 12, 2017, 02:10:20 AM »

GPU accelerated particle systems using Apple's Metal render API.



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venumspyder
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« Reply #98 on: December 01, 2017, 12:47:15 AM »


Small town\village 3D mesh level chunk.





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venumspyder
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« Reply #99 on: December 24, 2017, 02:12:43 AM »


Player projectile particle system running on the GPU using Metal render graphics API.



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