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TIGSource ForumsCommunityDevLogsMoira - Gameboy Styled Action Platformer
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Author Topic: Moira - Gameboy Styled Action Platformer  (Read 22327 times)
Piu
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« on: April 09, 2015, 05:48:39 AM »

OUR KICKSTARTER IS LIVE!

HERE'S OUR NEW TRAILER! CHECK IT OUT!


PLAY OUR DEMO NOW!


BY THE WAY, OUR GAME IS THE BYBRID CHILD BETWEEN THE GB AND THE GBC! NOT ONLY BLACK AND WHITE! ;-)



Möira is an action platformer game inspired by the Gameboy era.
Watch, learn and mimic your opponents to victory!

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Möira is an old school platformer inspired by the early GameBoy years being developed by Onagro Studios.
Gaming has evolved so much since then, and now that we have the technology to surpass the Game Boy hardware limitations, we aim
to expand the game to its limits while still giving the same feeling that we had when we used to play our beloved platformers back in the day.

In Möira, you'll be able to explore the magic kingdoms presented in the story; and every single one of them will have
their unique characters, enemies and bosses. Different environments will also come with new mechanics.
One of the main features in this game will be how the player will be able to copy the spells and abilities of every enemy in the game.


Rubick, the main character, has studied his whole life (even though he's 16) to develop his unique ability, Mimic.
As you progress in the story, you’ll be able to memorize certain types of magic spells obtained from bosses or important NPCs.
The puzzles throughout the game will require you to utilize various spells to advance. Secret areas will also be present,
 so watch out, every enemy in the level might be important somehow!

Another important feature in the game is the ability to combine spells you’ve learned. Not all the spells are combinable, though.
For instance, some enemies will only take damage from a specific combination, so, if you ever
 come into trouble fighting one of the bad guys, think outside the box!


For combinable powers, the order of combination alters the product, thus giving you tons of possible combinations,
 every single one of them being something unique!


The kingdom of Anemos has been well-known for centuries for its great wizards and sorcerers.
Anemos reference in magic is Zeppeli, the High Wizard. His contribution to the magic world was enormous,
until one day he vanished without a trace, never to be seen again.

Rumor has it Zeppeli was kidnapped by an unknown assailant while finishing up one of his major spell books, the Sixth Horizon.
Curiously enough, there have been many reports of people finding random pages of a book scattered across the eight kingdoms.

Rubick, a child prodigy in the way of the magic, is Zeppeli’s pupil. After graduating from the Mage School at the age of 16,
he devoted himself to a rather curious branch of magic: wisdom stealing, which is the power to copy other creatures’ or people’s abilities.
He calls his ability Mimic. After mastering his wisdom stealing art, Rubick marches into a quest to find out the truth about
what happened to Zeppeli. This journey will teach him more than what he can learn from a book.



FAQ

Q: Where are we right now?
A: Currently, we are almost done with Möira's demo version. After that we're going to try a Kickstarter campaign to complete the rest of the game!

Q: When is the Kickstarter campaign?
A: We're not sure yet, but we're working to start the campaign as soon as possible.

Q: Will this game have the same hardware limitations the Gameboy had?
A: No, it won't. Despite having Gameboy aesthetics, we won't limit ourselves to the Gameboy hardware.For instance, it has selectable color palettes, more advanced mechanics and some other stuff the original Gameboy couldn't handle. But the original feeling is there for sure. :-)

Q: Can every magic spell in the game be combined?
A: Mostly, there are some magic spells that can only be obtained by certain monsters. These are called abilities and cannot be combined.

Q: Can I keep magic spells forever?
A: Most of them yes, you can! The ones you cannot keep are abilities.

Q: What about music? Will it have Gameboy fidelity?
A: Yes! Our musicians are putting a lot of effort to maintain the Gameboy fidelity when it comes to music.

We'll try to add more questions to this FAQ as they come.

So that's about it for now! We hope you guys like our project, we are very eager to hear your suggestions, questions and feedback!
« Last Edit: March 16, 2016, 02:31:12 PM by Piu » Logged
LightEnt
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« Reply #1 on: April 09, 2015, 06:16:20 AM »

This is awesome!
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blekdar
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« Reply #2 on: April 09, 2015, 07:05:20 AM »

Hot damn this looks fantastic! Looks like you are pretty far along as it is. The combining abilities aspect looks tight as well.

Also, I'd like to note how stoked I am to see all these game boy - esque games popping up lately. Good stuff.
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vitorlanna
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« Reply #3 on: April 09, 2015, 12:47:51 PM »

Looks pretty great! =D I saw it at the last MIND but didn't get to play. Was surprised to learn that it had you using the enemie's abilities (and combining) since mine has that as well! Luckily everything else is different haha xD

Is there an estimate of the launch date?
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bbtombo
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« Reply #4 on: April 09, 2015, 01:18:26 PM »

dude! I love Gunstar Heroes/Kirby esque ability combination! I'll definitely be following.
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cynicalsandel
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« Reply #5 on: April 09, 2015, 01:59:11 PM »

The character sprites are lovely.
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EdFarage
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« Reply #6 on: April 09, 2015, 03:45:38 PM »

This is great, the art specially.
Looking forward to see more
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« Reply #7 on: April 09, 2015, 06:35:45 PM »

It's been an honor to make art for this game. Thanks to everybody who liked the artstyle! There's still a lot of stuff to come! :-)
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quan
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« Reply #8 on: April 09, 2015, 11:30:03 PM »

this looks nice, i really like the art $$$
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Piu
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« Reply #9 on: April 10, 2015, 05:19:45 AM »

Update #1:

Here's a new combinable power, we call it Cross Bomb.



In order to use it, you'll need to combine BEAM and T.BOMB.
This move is quite strong, so it depletes your magic bar.
You can control it by holding up or down too!



Knight enemy in action.



Mage and T.Bomb in action.

Is there an estimate of the launch date?

We hope to release the game by December!
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Codestar
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« Reply #10 on: April 10, 2015, 08:49:26 AM »

I'm getting a big super mario land 2 feel here. This game looks great, lots of character to the sprites and a lot of polish. Keep up the good work!
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pxloto
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« Reply #11 on: April 11, 2015, 08:55:47 AM »

I'm getting a big super mario land 2 feel here. This game looks great, lots of character to the sprites and a lot of polish. Keep up the good work!

I felt the same when I joined the project! I'm using references from games with big sprites such as SML2 and Kid Dracula! :-D
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Piu
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« Reply #12 on: April 11, 2015, 09:32:30 AM »

Update #2:



Dialogue system! Some NPCs also give you quests instead of just chitchatting.



Messing around with some layer positions...
Also, if you hold down for 2 seconds, the camera goes down a little bit
so you can see what's beneath you.




By using E.DAGGER on this wall, I'm able to climb it.
I must be careful though, it's explosion damages me too.
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Piu
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« Reply #13 on: April 12, 2015, 07:59:50 AM »

Update #3:



Ladders! Those were a pain to code despite being something so simple.
You will be able to use certain attacks while on the ladder too.
We have not started coding this, though.



This power is called BLOCK. It creates stone blocks out of thin air that disappear
after two seconds. This power will only be available in certain areas, though.
This is because it can be game breaking on certain levels.
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luizgama
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« Reply #14 on: April 14, 2015, 08:32:58 PM »

Update #4:



Mimic enemy skills system update, now with a splash screen, visual notifications and general optimizations
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Piu
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« Reply #15 on: April 23, 2015, 05:48:16 AM »

Update #5:



Debugging multiple ladders...

We are close to having every basic gameplay feature done!
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Piu
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« Reply #16 on: April 26, 2015, 02:27:21 PM »

Update #6:



This is the Bestiary. It acts like a Pokedex of sorts with a bunch of
information about monsters you've defeated on your journey.

Their habitat, the power they give you and their personality are
described on those three boxes.
« Last Edit: April 27, 2015, 06:18:46 AM by Piu » Logged
Sabaku
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« Reply #17 on: April 27, 2015, 06:09:05 AM »

Woah Shocked this looks actually pretty nice and the Monster-List is a cool idea. Keep going!
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« Reply #18 on: April 27, 2015, 11:15:56 AM »

Great GB style art. Kind of reminds me of the old Kirby games on GB.

Any chance the palette can be changed in game, like the different color modes the Super Gameboy had?
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Piu
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« Reply #19 on: April 27, 2015, 11:34:47 AM »

Great GB style art. Kind of reminds me of the old Kirby games on GB.

Any chance the palette can be changed in game, like the different color modes the Super Gameboy had?

Thank you!

To be honest, we haven't discussed about changing color modes yet. It may be possible, but it's not guaranteed.
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