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TIGSource ForumsCommunityDevLogsMoira - Gameboy Styled Action Platformer
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Author Topic: Moira - Gameboy Styled Action Platformer  (Read 22333 times)
Piu
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« Reply #100 on: February 04, 2016, 02:11:23 PM »

Aaaaand, this is our demo's Overworld in colors!

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brantkings
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« Reply #101 on: February 04, 2016, 03:30:03 PM »

Loving this game in colors!
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PypeBros
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« Reply #102 on: February 05, 2016, 02:25:29 PM »

really lovely ^_^
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Louard
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« Reply #103 on: February 05, 2016, 02:55:06 PM »

This game is looking really nice and fun too! I really like the idea of combining spells. It was such a hot aspect of Gunstar Heroes!
BTW, sorry if i missed in in the conversation, but what platform(s) are you targeting with this game?
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Piu
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« Reply #104 on: February 05, 2016, 02:57:51 PM »

This game is looking really nice and fun too! I really like the idea of combining spells. It was such a hot aspect of Gunstar Heroes!
BTW, sorry if i missed in in the conversation, but what platform(s) are you targeting with this game?

Hi! For now, we're aiming to release it for Windows, Mac and Linux.
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Piu
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« Reply #105 on: February 05, 2016, 02:58:49 PM »

And this is Rubick cosplaying Link...Hope those Cuccos won't hurt him.

« Last Edit: February 05, 2016, 03:27:55 PM by Piu » Logged
oahda
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« Reply #106 on: February 10, 2016, 05:15:44 AM »

Something I've been wondering for quite some time... The title of this game, is it the Greek for destiny (μοίρα) or something else?

Setting looks very Zelda, BTW... It's like a modernised Zelda II, heh. And of course, there's even a scene where the protagonist wakes up, like the intro of basically every Zelda game? Tongue But I'm sure I'm just repeating what must've been said countless times throughout this thread now... Sorry if I'm an annoyance.

I think the palette might be a bit too saturated for my tastes, but the consistency is neat! What's the significance of all these various colour schemes that can be seen on this page? Just to emulate various kinds of Game Boys?
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Piu
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« Reply #107 on: February 10, 2016, 03:21:00 PM »

Something I've been wondering for quite some time... The title of this game, is it the Greek for destiny (μοίρα) or something else?

Setting looks very Zelda, BTW... It's like a modernised Zelda II, heh. And of course, there's even a scene where the protagonist wakes up, like the intro of basically every Zelda game? Tongue But I'm sure I'm just repeating what must've been said countless times throughout this thread now... Sorry if I'm an annoyance.

I think the palette might be a bit too saturated for my tastes, but the consistency is neat! What's the significance of all these various colour schemes that can be seen on this page? Just to emulate various kinds of Game Boys?

You are right, it is greek for destiny. The main reason is to give players a lot of new palettes to play with, choosing the one they like the most. It is really easy to make new palettes, so implementing this was rather easy.
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Piu
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« Reply #108 on: February 10, 2016, 03:22:10 PM »



The majority of the enemies in Möira explode in a "PUF!", easing the violence and giving a more comical look to the game. Stay tuned, our crowdfunding campaign is near!
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Piu
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« Reply #109 on: February 12, 2016, 03:54:51 PM »



Like every game that has exploration, secret passages are also present in Möira. Be wary of your surroundings!
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Piu
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« Reply #110 on: February 15, 2016, 03:28:36 PM »

Wonder Twins! Powers activate! Shape of an awesome game!

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Piu
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« Reply #111 on: February 18, 2016, 05:16:12 PM »

And now some action, this is the Castle of Confusion's miniboss battle in living color!

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gimymblert
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« Reply #112 on: February 18, 2016, 07:06:51 PM »

is that shovel knight after he left the shovel?
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Piu
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« Reply #113 on: February 23, 2016, 04:41:51 PM »

is that shovel knight after he left the shovel?

Yup, now he's Regular Knight. Not quite as thrilling as his first game.
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Piu
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« Reply #114 on: February 23, 2016, 04:42:57 PM »

The light pole is our game's checkpoint. Check its animation in colors!

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« Reply #115 on: February 24, 2016, 01:34:45 AM »

Really liking the mechanics.
The mouse/rat shape reminds me of metroid, the sword wall jumping is entirely new to me and is really great.
The mario like map is very cool too.
It definitely feels like there's a lot of nostalgia going on, but with plenty of originality.
Looking forward to more!
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flipswitchx
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« Reply #116 on: February 24, 2016, 03:36:21 AM »

Nice new content looking good and keep it up =)
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jctwood
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« Reply #117 on: February 24, 2016, 04:40:53 AM »

Liking the lamp post checkpoint system. Will they affect the lighting in dark areas?
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bitbulldotcom
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« Reply #118 on: February 24, 2016, 04:50:55 AM »

This looks frickin' awesome mate!
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Piu
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« Reply #119 on: February 24, 2016, 04:38:46 PM »

Liking the lamp post checkpoint system. Will they affect the lighting in dark areas?

You just gave us a good idea...

Nice new content looking good and keep it up =)

This looks frickin' awesome mate!

Thanks, guys! Your support and suggestions are very important to us!
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