Hey all! I've been lurking here for a while, but our team has officially announced our new title today, so I thought I'd start a devlog for it.
Introducing:
SmuggleCraftSmuggleCraft is a quest-based hovercraft game that provides a fresh perspective within the racing genre. Gameplay is driven by player-selected missions complete with illegal contraband, high-speed chases, and valuable payouts. Players will use their mission rewards to pay off their debts, upgrade their hovercraft, or provide aid to the side of their choice in the world’s social conflict.
We started off small, just wanting to make a procedurally generated racing game with a quick dev cycle. Our idea was to do something totally different with the racing genre — we love all the intensity and excitement of high-speed driving, but we wanted a more compelling reason to do it. Driving around on circular tracks for the sole purpose of becoming the race-car champion just isn’t that interesting to us anymore. Naturally, scope grew, and 4 months in we decided we wanted go ahead and make this the bigger game that we all felt it should be.
We've extended our timeline and are looking to launch in Spring of 2016. The game will be available on PS4, PC, Max and Linux.
That's about where we are now. We have really solid hovercraft physics and controls. We have a procedural track generator and dozens of modular terrain pieces that those tracks can be built from. Over the next few months we'll be working on the branching narrative, and more player autonomy. We'll also be building a crafting system for creating modular ship parts so you can fully customize your vehicle.
You can see our official game announcement here:
SmuggleCraft.comAnd our dev article on the Sony blog here:
http://blog.us.playstation.com/2015/04/09/smugglecraft-brings-a-new-kind-of-racing-to-ps4-next-year/We're really excited to be working on this game, and equally excited to be sharing our experiences here on tigsource and through our website.