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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Pathfinding happiness
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Glaiel-Gamer
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« Reply #20 on: February 17, 2009, 07:21:21 PM »

Here's using the enemies as a weight in the pathfinding:

http://spamtheweb.com/ul/upload/170209/69519_MPTD.php


It has to recalculate the red and blue channels (not the green) every frame, and it looks kinda neat (would be sick for a zombie game because they literally surround the target rather than all coming from one side) but it's kinda slow since I have to recalculate the pathfinding grid every frame. I should figure out that diffusion stuff.
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