Ha ha! Yes, I know of which thread you are talking about.
The game gives you choices in different situations, different dialogue options, just like in Baldur's gate.
A member complained that the character shouldn't use Holy Magic if she can make offensive dialogues choices.
Well, it's his opinion but I thought that was nitpicking. 0___o
I think the gameplay is excellent. Don't get me wrong, just because I'm translating the game, doesn't mean I like everything about it. I've done my share of criticism and still do.
Whenever you get levels you choose how to spend some attribute points (Just like in Planescape: Torment) and some skill points. There are passive skills (permanent skills) and active skills (used in combat).
This means that you have magic points and skill points, which is nice as fighters have other options besides selecting the Attack option all the time (which is unfortunately the case in most rpgs).
You also have limit breaks (like final fantasy VII).
You can steal things from shops, bargain, do hold-ups (where you still everything in a store for free). In some occasions you can attack shopkeepers and kill them to steal their loot.
The author has polished this game more than once. The game should last about 18 hours to 20 hours and that's being conservative. Well the author redid all of the NPC dialogues because he thought they were too weak (and I agree that they were weaker before at times).
I don't want to say that whoever criticizes that game as people being jealous. I don't think it's that simple or fair. But rpg maker games usually use ripped material from other pro games so I think a game which uses all of its own custom made graphics does have quite an impact in some communities.
Now the game is created by someone who will work as a graphic designer which explains why the graphics are especially well done.
In my opinion the graphics are fine and the gameplay is fine.
I've told this to the author so I can share this with you guys.
The main issue at this point in time (in my opinon) is how the story is driven. I find the introduction lenghty and hard to follow for newcomers.
Sylvanor, the author, said he would redo it and make it more immersive.
This sounds really great, then.