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TIGSource ForumsCommunityTownhallVigilantes: Neo Noir, Turn Based RPG, Now on Steam!
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Author Topic: Vigilantes: Neo Noir, Turn Based RPG, Now on Steam!  (Read 12996 times)
wormius
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« Reply #100 on: June 10, 2018, 12:23:37 PM »

I think you may have replied to yourself abit too much...
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Saladin
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« Reply #101 on: June 13, 2018, 10:13:00 PM »

looks good but where i can test its beta test version?
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if you say something, do it. or atleast ..no way, do it.
http://bit.do/RiseofCivilization
TimeSlip
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« Reply #102 on: June 14, 2018, 12:56:18 AM »

Hey Saladin! The demo is very old now, like 18 months old, so there's a huge amount of new content, the game's more balanced and polished. The Steam early access version is here.
« Last Edit: June 14, 2018, 01:10:34 AM by TimeSlip » Logged

TimeSlip
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« Reply #103 on: July 14, 2018, 04:23:40 AM »

Vigilantes Version 28 Released!

Like the past few updates, version 28 focuses on adding content, improving balance, but also on completing work which is required for final release. The expectation is that there will be two more updates, and that release will occur in the first 2 weeks of October 2018. To herald in the update, Vigilantes is currently on sale on Steam.

We hope you enjoy the latest update and as always, your comments, questions and observations are welcome. Have a good weekend!

Summary
+ You can choose the deploy close to enemies or further away
+ Patrols on city tiles now link to combat on the correct map type
+ Additional tile types added to city map
+ Crafting system and crafting UI improved
+ Several 1000 additional words of dialogue (3 non combat, 5 post combat encounter)
+ Final two maps added
+ 7 perks added
+ 2 new utility items
+ Balance and quality of life improvements.

Development Video




Update Notes

[Features]
+ You can now choose whether to deploy close, or further away from enemies in patrols. Based on highest party surveillance and bypass skills. Failure results in being ambushed, meaning you will start in a disadvantageous position.

[Content]
+ New Perk: Lead Finger (Special Attack: Fire a 4x burst with an SMG for 7AP)
+ New Perk: Weak Spot (Activated: All attacks made with a handgun this turn bypass armour)
+ New Perk: Gunslinger (+20% damage and critical chance with handguns & SMGs)
+ New Perk: Firing Position (-1AP for attacks with precision rifles if character has not moved this turn)
+ New Perk: Sniper (+15% damage, +10% critical chance, +10% chance to hit body parts with precision rifles)
+ New Perk: Destroyer (+20% damage, +20% critical chance with unarmed, bladed and blunt attacks)
+ New Perk: Buckshot Storm (+20% damage with shotguns)
+ New Map: Old Industrial Train Station
+ New Map: Motel. This is the 46th and likely final map to be added.
+ New non combat encounter: Amateur Hour
+ New non combat encounter: Lost and Found
+ New non combat encounter: Spare change
+ Added post combat dialogue for Dilettant, Insurance Claim, Meltdown, The Hit, Grave Diggers
+ New Utility Item: Lightweight Footwear (+1 Move AP)
+ New Utility Item: Lockpick Kit (+5 Bypass)
+ New crafting recipes: Lockpick Kit, Nobuki Samurai +, Katana +
+ Improved Grand Theology Auto encounter with multiple choices and ally dialogue
+ Added extra ally dialogue to a number of encounters

[Balance]

+ Made a number of adjustments to how enemies scale over time, to maintain difficulty level of game over time.
+ Sam begins with intel on 3 danger level 1 tiles.
+ Provisionally set max character level at 35, max skill at 125, max stat at 15
+ Reduced upgrades per weapon to 7. Previously, there were up to 14. Upgrades now focus on enhancing the weapons' strengths and retaining distinctions between weapon classes.
+ Melee weapon special attack (bleeding, concussion, winded) chance and armour damage can now be upgraded.
+ Know Thine Enemy Perk now reveals armour condition of enemies, types of equipment carried, and number of enemy reinforcements.
+ Increased Church of the Final Exodus Fleetness and Toughness Stats.
+ Increased critical chance of bladed weapons
+ Adjusted start, spawn, and flee positions for players and enemies for all patrol maps
+ Choosing a to deploy close to enemies provides a +1 initiative bonus
+ Enemies gain an initiative and ap bonus at hardboiled and hero difficulty.
+ Shop will always refresh stock with at least 1 weapon upgrade parts, gunpowder and medical supplies.
+ Gang leaders will ambush at level 9+ now, but will react more quickly to your attacks on districts.

[Improvements]
+ The maps missions take place in are now linked to the city tile they are launched from
+ Dialogue encounters now occur more frequently
+ Additional enemies can now be spawned as a result of a dialogue choice
+ Players can sustain an injury as a result of a dialogue choice
+ Enemies can be removed from play as a result of dialogue choices.
+ Improved crafting interface for weapon and armour stat upgrades.
+ Improved crafting interface for general crafting and item/armour type upgrades.
+ All dialogue options are now shown regardless if they are available or not.

[Quality of Life]
+ The number of upgrades a weapon or armour has are now displayed.
+ The quantity of items crafted can now be increased.
+ Added reload button to firearms at home.
+ A character's, or your entire team's items can be repaired with a single click.

[Fixes]
+ Fixed cancelling body part targetting preventing character from ending turn until another action is carried out
+ Fixed incorrect text being displayed on the city map wealth tooltip (Murkki017)
+ Fixed upgrading a single weapon upgrading multiple weapons of that type. (liessahl, Nomad, Ushas, Snobby)
+ Fixed an issue where items could be duplicated by dragging placing them in the shopping cart, and dragging them back. (FiniteThrills)
+ Fixed an issue where rapidly changing equipped item could cause issues with hand positioning.
+ Fixed melee interrupt on a thrown attack sometimes causing game to freeze.
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SlothMachine Games
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« Reply #104 on: July 18, 2018, 06:53:08 AM »

Whoa, so cool to look at the process, so much progress since the beginning! Looking forward to seeing how this develops,
especially like the menu illustrations
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TimeSlip
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« Reply #105 on: July 18, 2018, 10:00:45 AM »

Thanks SlothMachine. It's been a hell of a lot of work - the game is close to unrecognisable from the early development videos : )
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TimeSlip
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« Reply #106 on: September 02, 2018, 08:10:22 AM »

Vigilantes Version 29 Released

Hi everyone,

Vigilantes V29 is now available and represents the largest content and balance update so far. With the exception of the game ending, and a few small adjustments to be made in the next update, Vigilantes is effectively complete. Release is still on schedule for the first half of October 2018. Vigilantes can be found here, on Steam.

Development Video

The development video covers many of the additions and improvements. If you have any comments, questions, or observations, please do leave a post!





New Content Summary

Version 29 adds a huge amount of new content, with over 20 new items, 10 new encounters, news paper and diary entries, Steam achievements, and more!

+ 11 rare or unique weapons, including a machine gun!
+ 9 new utility items, including laser sights, night vision goggles, and a strange figurine.
+ 3 boss encounters
+ 6 lieutenant encounters. You can challenge some lieutenants to a duel!
+ Newspaper articles and diary entries
+ New crafting options
+ 2 new perks
+ Steam achievements
+ Improved city map

Balance Summary

Balance in V29 has been considerably improved. Weapons are now more distinct from one another, and mission loot is considerably better in quality.

+ Improved balance between ranged and melee weapons
+ Each weapon class is now more distinct
+ Better loot from missions, and faster shop level up speed
+ Facilities are now less expensive, and provide greater bonuses
+ Balanced perks and crafting requirements

Other Improvements

A considerable number of quality of life improvements have been made, including the addition of a help section, better perk information, usability enhancements, and improved information on gang activity.

+ Added a help section
+ Improved perk information, and allowed them to be filtered by type
+ Added information on ally relationship modifiers
+ Provided better information on gang upgrades and rackets
+ All weapons in inventory can be unloaded with a single click
+ Improved firearm SFX

Please note, the below summary just lists the key changes, for a more complete list, please check out the update thread here.
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TimeSlip
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« Reply #107 on: September 15, 2018, 06:31:20 AM »

New Trailer!

Here's an updated release trailer. Hope you enjoy and comments are welcome! Steam release is scheduled for 4th October.





Here's a link to the steam page.
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Devilkay
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Hi! First game-dev experience!


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« Reply #108 on: September 20, 2018, 07:43:15 AM »

nice video!
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TimeSlip
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« Reply #109 on: October 03, 2018, 07:37:09 AM »

Vigilantes Released on Steam

Hi everyone,

After 4 years of development, neo-noir turn-based tactical RPG, Vigilantes is now available on Steam. It's been a difficult journey for a small team, but it's also been very rewarding watching the game coming together, and realising that something you've made is being played (and mostly enjoyed) by gamers around the world.

Here's the most recent trailer, and of course, a link to the Steam page. It currently has 88% positive reviews and is 10% off the release price of $14.99 - If you have questions about the game, or development, please let me know!





« Last Edit: October 03, 2018, 07:47:10 AM by TimeSlip » Logged

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