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TIGSource ForumsCommunityTownhallVigilantes: Neo Noir, Turn Based RPG, Now on Steam!
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Author Topic: Vigilantes: Neo Noir, Turn Based RPG, Now on Steam!  (Read 13003 times)
TimeSlip
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« Reply #40 on: August 23, 2016, 11:15:18 AM »

Hello!

Here's the latest character intro video for you. Meet Elena Furey, a rather intense individual, who is hunting down survivalists for reasons of her own. Hope you enjoy!





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TimeSlip
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« Reply #41 on: September 30, 2016, 08:15:20 AM »

Hi all,

Some good news. We've recently released a trailer along with Greenlight and Kickstarter campaigns. It's taken almost two years of early mornings and late nights to get this far. Here's the trailer:





On the greenlight, we're 42% of the way to the top 100, but the votes from Steam are starting to dry up. If you can spare a moment to decide whether Vigilantes belongs on Steam, you can find the campaign here. Every vote makes a difference, thanks!

The Kickstarter is almost at 24%, with a lot of interest in the early bird standalone / steam key / early access package. If you'd like to check out the Kickstarter, it's here.

If you have any questions about Vigilantes, or its development, or any other observations or comments, please let me know!
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tsunamayo
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« Reply #42 on: October 03, 2016, 05:07:40 PM »

Looks solid !  Cool Remind me a bit of the old gangster game, on the other side of course. You got a vote.
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TimeSlip
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« Reply #43 on: October 04, 2016, 03:16:35 AM »

Thank you, tsunamayo!
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TimeSlip
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« Reply #44 on: October 10, 2016, 10:51:21 AM »

In case you've ever wondered where Sam gets all his weapons and equipment, it's about time to introduce Cuda. Cuda is an arms dealer and with a shadowy past. He's been on the run from multiple international police agencies for over 2 decades, and all they know is his alias, that he's somewhere north of 55, and has the sort of smile people disappear around. Here's Olga's illustration of him:



Comments and criticism welcome!
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TimeSlip
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« Reply #45 on: October 19, 2016, 01:56:55 AM »

Hi all. Got some good news! Vigilantes is now Greenlit!



Still running the Gauntlet on Kickstarter, just €1,444 left!
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« Reply #46 on: November 05, 2016, 10:06:15 AM »

We're funded on Kickstarter with 30 hours to go, and we are just under €500 from reaching the next stretch goal, which will allow us to add 5 additional combat areas and a new environment type to the game.

We've also released the character intro video for the shady arms dealer, Cuda.



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TimeSlip
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« Reply #47 on: January 11, 2017, 03:44:44 PM »

Hi again. We've just released the 12th version of Vigilantes, so if you backed on Kickstarter, it is available for download. This video provides a brief summary of the changes, including new maps, perks, the ability to target specific body parts and weapon crafting. Comments most welcome!





If you didn't know about or back the Kickstarter, Vigilantes is still available at a substantial discount on the release price here.
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« Reply #48 on: January 26, 2017, 08:35:09 AM »

Meet Edgar Kowalski, a Reiker City fire fighter, a fire bug, and a schizophrenic with multiple personality disorder. Physically imposing and experienced with explosives, Kowalski brings an element of unpredictability to Sam's team. Here's Olga's illustration of him:



What do you think of Edgar as an ally? Would you include him in your vigilante team?
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« Reply #49 on: February 11, 2017, 08:06:52 AM »

Hello again. Vigilantes version 13 is now available for download. This update includes the usual boost of new content, with 4 new maps and 4 new perks.

Building on the emphasis of the last few updates on enhancing the tactical depth of combat in Vigilantes, 3 of these perks provide abilities which can be activated in battle to give you a tactical edge. Furthermore, a cone of fire has been added to shotguns, which brings both the potential to hit numerous enemies and the risk of friendly fire, making positioning of key importance. If you'd like to see some of the new content, and the additions in action, you can check out the development video below, or the release notes on our forums.





Suggestions, criticism and questions most welcome, as always!

The Vigilantes Steam page can be found here and Vigilantes is available direct, with both a standalone download and a Steam key, here.
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« Reply #50 on: February 18, 2017, 06:38:36 AM »

Version 14 is shaping up nicely, with 4 new maps in a residential setting, and a significant enhancement of close combat mechanics. Instead of just one standard attack for unarmed, blunt and bladed weapons, there are now multiple attack types. These include lighter attacks with a higher chance to hit, heavier attacks with a lower chance to hit, attacks with higher critical chance, and attacks which cause negative effects on their target. If you'd like more information on these changes, you can find out more on the development video below:





If you're a TB tactical RPG fan, please let me know what you think!
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« Reply #51 on: March 10, 2017, 01:05:40 PM »

Version 14 of Vigilantes is now available, and it's one of the more hefty updates so far. Here's a the development video and the release notes. Comments are very welcome!





Features
+ Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
+ Added code to support temporary allies, which will allow for greater diversity in encounters
+ Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
+ Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
+ Added new pre combat encounter advantages: Reposition, Damage enemy
+ Added code to support encounter rewards: Cash, Items, Reputation


Content
+ Added 3 suburban maps
+ Added 1 suburban graveyard maps
+ Added 3 suburban city backgrounds
+ Added new encounter: The Hit
+ Added new encounter: Grave Robbers
+ Added new encounter: Bootleggers
+ Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
+ Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
+ Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
+ Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range


Tweaks
+Improved lighting on all maps.


Fixes
+ Fixed a number of text errors. (Thanks Nathan)
+ Fixed errors in firing sniper rifles. (Thanks Nathan)
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ViktorTheBoar
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« Reply #52 on: March 11, 2017, 04:08:10 AM »

Wow, this game has done some great progress in the last years Hand Clap
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TimeSlip
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« Reply #53 on: March 15, 2017, 01:13:50 PM »

Thanks Viktor! Working on it right now Smiley
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« Reply #54 on: March 25, 2017, 04:45:17 AM »

Hello all! Recently, we asked our Kickstarter backers which additions they would like, and improved mission variety came out on top, so we tackled this first. This development video shows two new mission types: escort and prevent enemies fleeing. In the first, you have to escort a temporary ally being pursued by a criminal hit squad, and in the second, you have to prevent a group of paramilitary survivalists escaping with the proceeds of a bank robbery. Comments and suggestions most welcome!



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« Reply #55 on: April 15, 2017, 05:25:17 AM »

We've just released the 15th version of our crime themed turn based tactical RPG, Vigilantes. If you'd like to get info on the first half of the update, you will find it in the above video. In the second half of the version 15 update, we added the first non combat encounter, added support for withdrawing the player team from combat, 3 new encounters and 3 new perks.

If you'd like a more complete explanation of these changes, please check out the video below, and please leave a comment to let us know what you think!



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« Reply #56 on: April 15, 2017, 06:42:18 AM »

This looks great. It's really nice to see a game advancing the genre beyond XCOM.
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« Reply #57 on: April 21, 2017, 02:26:35 AM »

Thanks NineTattooedDragons. We wanted to avoid sci-fi and fantasy settings for Vigilantes, as this is where most of the TB titles are focused. There are of course other features which distinguish Vigilantes from its peers, one of them being an interrogation system, which I've recently added.
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« Reply #58 on: May 04, 2017, 03:02:54 AM »

Nice game! Throws me back to Gorky 17, wich I liked verily. Good job all around.
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« Reply #59 on: May 10, 2017, 02:04:32 AM »

Thanks eyeliner. Played Gorky 17 a few years back - had a good time with it. Just released version 16, which adds interrogation as a means to get intel on the criminal gangs.
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