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April 24, 2024, 10:03:33 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity Tutorials Youtube Channel
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Author Topic: Unity Tutorials Youtube Channel  (Read 46994 times)
DevWithoutACrew
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« Reply #100 on: June 29, 2016, 06:05:11 AM »

Using Asset Bundles for Mods or DLC



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DevWithoutACrew
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« Reply #101 on: July 03, 2016, 06:55:28 AM »

Tactical Turn Based Game Part 6 Adding the Level Editor



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DevWithoutACrew
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« Reply #102 on: July 06, 2016, 08:00:32 AM »

In-Game Options Menu



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DevWithoutACrew
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« Reply #103 on: July 10, 2016, 08:10:37 AM »

Custom Input for Rebindable Keys on Runtime (Options Menu Part 2)
 


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DevWithoutACrew
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« Reply #104 on: July 13, 2016, 10:50:28 AM »

Third Person Shooter Redux Part 11.6 Fixes & Animator Polishing



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DevWithoutACrew
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« Reply #105 on: July 17, 2016, 04:09:09 AM »

Third Person Shooter Redux Part 12 Cinematic Takedowns



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DevWithoutACrew
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« Reply #106 on: July 20, 2016, 02:37:01 AM »

 Scriptable Objects (Options Menu Part 3)



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DevWithoutACrew
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« Reply #107 on: July 24, 2016, 02:51:54 AM »

Not directly Unity but since a lot of people asked about it, here's my workflow in blender to rig a mesh and then animate it for use in Unity and keeping in mind the guidelines for humanoid retargeting.

Rigging a Mesh




IK Setup




How to animate
https://www.youtube.com/watch?v=sCDLiRXoDS4
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DevWithoutACrew
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« Reply #108 on: July 27, 2016, 03:08:55 AM »

Runtime Level Editor Part 4 Loading Files & Level Manager



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DevWithoutACrew
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« Reply #109 on: July 31, 2016, 03:05:47 AM »

Runtime Level Editor Part 5 Multiple Floors




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DevWithoutACrew
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« Reply #110 on: August 02, 2016, 08:20:43 PM »

Options Menu Part 4 Audio Menu & Refactoring



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DevWithoutACrew
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« Reply #111 on: August 07, 2016, 08:08:12 AM »

Tactical Turn Based Game Part 6.5 Adding Multiple Floors



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DevWithoutACrew
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« Reply #112 on: August 10, 2016, 03:03:38 AM »

Advanced AI Part 13 Optimization



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DevWithoutACrew
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« Reply #113 on: August 14, 2016, 02:58:08 AM »

Runtime Level Editor Part 6 Better Wall Creation



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DevWithoutACrew
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« Reply #114 on: August 17, 2016, 04:50:27 AM »

Effortless Icon Creation From Loaded Assets at Runtime



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DevWithoutACrew
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« Reply #115 on: August 21, 2016, 03:06:54 AM »

Runtime Level Editor Part 7 Enhancing the Editor



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DevWithoutACrew
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« Reply #116 on: August 24, 2016, 05:23:42 AM »

Runtime Level Editor Part 8 Doors & Windows



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DevWithoutACrew
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« Reply #117 on: August 28, 2016, 06:03:26 AM »

Third Person Shooter Redux Part 12b Camera Refactoring



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DevWithoutACrew
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« Reply #118 on: August 31, 2016, 03:39:38 AM »

Third Person Shooter Redux Part 13 Last Stand



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« Reply #119 on: September 04, 2016, 05:32:37 AM »

Tactical Turn Based Game Part 7 Advanced Pathfinding #1



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