DevWithoutACrew
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« Reply #100 on: June 29, 2016, 06:05:11 AM » |
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Using Asset Bundles for Mods or DLC
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DevWithoutACrew
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« Reply #101 on: July 03, 2016, 06:55:28 AM » |
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Tactical Turn Based Game Part 6 Adding the Level Editor
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DevWithoutACrew
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« Reply #102 on: July 06, 2016, 08:00:32 AM » |
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In-Game Options Menu
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DevWithoutACrew
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« Reply #103 on: July 10, 2016, 08:10:37 AM » |
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Custom Input for Rebindable Keys on Runtime (Options Menu Part 2)
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DevWithoutACrew
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« Reply #104 on: July 13, 2016, 10:50:28 AM » |
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Third Person Shooter Redux Part 11.6 Fixes & Animator Polishing
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DevWithoutACrew
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« Reply #105 on: July 17, 2016, 04:09:09 AM » |
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Third Person Shooter Redux Part 12 Cinematic Takedowns
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DevWithoutACrew
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« Reply #106 on: July 20, 2016, 02:37:01 AM » |
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Scriptable Objects (Options Menu Part 3)
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DevWithoutACrew
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« Reply #107 on: July 24, 2016, 02:51:54 AM » |
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Not directly Unity but since a lot of people asked about it, here's my workflow in blender to rig a mesh and then animate it for use in Unity and keeping in mind the guidelines for humanoid retargeting. Rigging a Mesh IK Setup How to animate https://www.youtube.com/watch?v=sCDLiRXoDS4
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DevWithoutACrew
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« Reply #108 on: July 27, 2016, 03:08:55 AM » |
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Runtime Level Editor Part 4 Loading Files & Level Manager
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DevWithoutACrew
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« Reply #109 on: July 31, 2016, 03:05:47 AM » |
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Runtime Level Editor Part 5 Multiple Floors
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DevWithoutACrew
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« Reply #110 on: August 02, 2016, 08:20:43 PM » |
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Options Menu Part 4 Audio Menu & Refactoring
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DevWithoutACrew
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« Reply #111 on: August 07, 2016, 08:08:12 AM » |
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Tactical Turn Based Game Part 6.5 Adding Multiple Floors
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DevWithoutACrew
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« Reply #112 on: August 10, 2016, 03:03:38 AM » |
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Advanced AI Part 13 Optimization
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DevWithoutACrew
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« Reply #113 on: August 14, 2016, 02:58:08 AM » |
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Runtime Level Editor Part 6 Better Wall Creation
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DevWithoutACrew
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« Reply #114 on: August 17, 2016, 04:50:27 AM » |
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Effortless Icon Creation From Loaded Assets at Runtime
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DevWithoutACrew
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« Reply #115 on: August 21, 2016, 03:06:54 AM » |
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Runtime Level Editor Part 7 Enhancing the Editor
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DevWithoutACrew
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« Reply #116 on: August 24, 2016, 05:23:42 AM » |
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Runtime Level Editor Part 8 Doors & Windows
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DevWithoutACrew
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« Reply #117 on: August 28, 2016, 06:03:26 AM » |
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Third Person Shooter Redux Part 12b Camera Refactoring
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DevWithoutACrew
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« Reply #118 on: August 31, 2016, 03:39:38 AM » |
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Third Person Shooter Redux Part 13 Last Stand
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DevWithoutACrew
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« Reply #119 on: September 04, 2016, 05:32:37 AM » |
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Tactical Turn Based Game Part 7 Advanced Pathfinding #1
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