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TIGSource ForumsDeveloperTutorialsUnity Tutorials Youtube Channel
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charlesartist
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« Reply #20 on: June 05, 2015, 07:45:57 am »

Unity is a really exciting development platform. I understand unityscript is closely related to javascript, is that right? I also understand that using c# is better and more robust than using unityscript but also the better way to go over all.

Quicker to learn is unityscript harder to learn but generally better is C#. I would be all over that platform if it wasn't for the learning curve. I know basic javascript and actionscript, but C# would take too long to master before I could make a sell-able game. Still, I'm really glad there are tutorials. As soon as I can free up some time, I'm going to go through all of these and then all the ones on Youtube and other online tutorials. It's a great program from what I gather.
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DevWithoutACrew
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« Reply #21 on: June 05, 2015, 07:51:10 am »

If you already know basic Javascript the jump to C# won't be too difficult, there are some differences of course but I don't believe you will have too much trouble with it. Especially if you start from basic C# tutorials you could probably have it all down in about a week or two.
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Richard Kain
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« Reply #22 on: June 05, 2015, 10:03:26 am »

Most of the differences between C# and Unityscript is the strict type declarations. In Unityscript you can play a little more fast and loose with types. (as you can in javascript) In C# there is strict typing, and such shortcuts are a big no-no. The big difference that I run across is that in C# you have to make more explicit typing declarations. That basically just means that when you are shifting a value over from one type to another, you have to be very clear about it. Quick for-instance...

Code:
int freshNum = 32;
float freshDecimal = 74.0133f;
freshNum = (int) freshDecimal;

I can assign the float value of freshDecimal to the int-type variable freshNum if I want to. I just have to explicitly state that I want it to change into an integer. "(int)" is an example of explicit typing in C#.
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DevWithoutACrew
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« Reply #23 on: June 05, 2015, 10:10:05 am »

 Hand Thumbs Up Left Smiley

Most of the differences between C# and Unityscript is the strict type declarations. In Unityscript you can play a little more fast and loose with types. (as you can in javascript) In C# there is strict typing, and such shortcuts are a big no-no. The big difference that I run across is that in C# you have to make more explicit typing declarations. That basically just means that when you are shifting a value over from one type to another, you have to be very clear about it. Quick for-instance...

Code:
int freshNum = 32;
float freshDecimal = 74.0133f;
freshNum = (int) freshDecimal;

I can assign the float value of freshDecimal to the int-type variable freshNum if I want to. I just have to explicitly state that I want it to change into an integer. "(int)" is an example of explicit typing in C#.
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DevWithoutACrew
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« Reply #24 on: June 05, 2015, 07:54:49 pm »

Let's see a way to have location damage on our enemies and also let's make their death more.. ragdolly.





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DevWithoutACrew
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« Reply #25 on: June 09, 2015, 06:22:47 pm »

Let's see how to make a Sidescroller camera





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DevWithoutACrew
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« Reply #26 on: June 13, 2015, 09:20:53 pm »

It gets lonely in space so let's fix that
Space Sim part 5





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DevWithoutACrew
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« Reply #27 on: June 20, 2015, 06:55:33 pm »

TPS Multiplayer





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DevWithoutACrew
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« Reply #28 on: June 27, 2015, 11:17:33 pm »

Let's see the basics of a Save system.





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DevWithoutACrew
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« Reply #29 on: July 05, 2015, 02:04:56 am »

New series! Mount & Blade inspired game!





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DevWithoutACrew
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« Reply #30 on: July 12, 2015, 06:03:20 am »

Mount and Blade Inspired Tutorial Part 2 Mounts




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DevWithoutACrew
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« Reply #31 on: July 18, 2015, 07:54:16 pm »

M&B inspired game part 3 Basic AI



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DevWithoutACrew
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« Reply #32 on: July 26, 2015, 12:46:20 am »

Part 4 of the M&B inspired game is up!




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DevWithoutACrew
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« Reply #33 on: July 30, 2015, 10:22:23 pm »

If you are a total beginner check out our subreddit, I wrote an article on where to start

https://www.reddit.com/r/UnityTutorialHub/comments/3f8y7y/total_beginner_where_do_i_start/
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DevWithoutACrew
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« Reply #34 on: August 01, 2015, 06:09:42 pm »

Part 5 Campaign Map Basics




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DevWithoutACrew
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« Reply #35 on: August 08, 2015, 10:32:30 pm »

Part 6 of our M&B inspired game
In this part we will start creating an AI to govern our different factions through out the campaign map





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DevWithoutACrew
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« Reply #36 on: August 15, 2015, 11:44:54 pm »

Last part (for now at least) of our M&B inspired game!





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DevWithoutACrew
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« Reply #37 on: August 23, 2015, 02:27:43 am »

Hope you are in the mood for some constructions!
Let's make a game inspired by Besiege





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DevWithoutACrew
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« Reply #38 on: August 29, 2015, 08:13:41 pm »

Let's make a simpler third person controller





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DevWithoutACrew
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« Reply #39 on: September 05, 2015, 09:11:11 pm »

Get your guns and pills ready! We are going John Woo style!





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