Couple weeks ago I finally found some spare time to devote to gamedev again, and found myself drawn to a Super Monkey Ball/Switchball/Marble Madness/Marble Blast inspired prototype with simple retro-future VR inspired visuals (think Tron, Lawnmower Man, and this video:
)
Originally the plan was a bit more expansive, and featured large, multi-goal levels in which you collect memory fragments to progress and unlock other areas (like Mario 64 with stars/paintings) and could unlock some extra abilities for the sphere, but I wanted to scale right back in order to have a more realistic scope. The game has a very simple backstory (about a scientist who goes mad in the process of digitizing his consciousness which destabilizes an otherwise peaceful virtual world) and I'm shooting for between 30 and 50 stages total with some collectibles and secret stages.
My goal is to keep this updated at a minimum of once every two weeks, I've got a timeframe planned out for development with a target release of around September/October for PC/Mac/Linux.
There's no playable build at the moment because I wasn't 100% happy with how the physics felt in the prototype (they felt great moving about but gravity wasn't quite right) so I'm re-working it to get the core movement mechanic feeling nice and smooth.
I'll come along and add more over the next couple days
edit: sorry if the images are a bit huge, might replace them with smaller ones when I get back to my computer
Bonus gif:
http://i.imgur.com/wOl7cUr.gifv