53 backers have pledge £667 (6.67% of £10,000). The average is currently £12.58 per backer. That is better than expected since my last post.
15% and 30% are significant milestones for campaign traction. 15% of £10,000 is £1,500. That is £833 away. 30% of £10,000 is £3,000. That is £2,333 away.
About the performance of the reward tiers:There was a good jump in backers on September 7th. Getting featured on Kickstarter helped generate some exposure.
http://i.imgur.com/4o8ZZkT.pngThe campaign has run 9 days so far. It continues to accumulate backers. Through my graphs I get to watch a big chunk of campaigns die by their 3rd day. Super Mega Best Cat Adventures hasn't stalled out yet, but it came close on the final day of PAX West. Avoiding stalling out is good, but the problem then becomes running out of time before the goal is reached.
Kicktraq currently shows a trend to £1,868 (18.68%). BackerTracker shows a trend to £1,680 (16.80%). Getting to 15% is important.
Of the 53 backers, 12 were new accoutns that had never backed a Kickstarter project before.
About outside Kickstarter:PAX West is over.
Hardcore Gamer mentioned the game in its Screenshot Saturday roundup post. Cliqist posted an article on September 8th.
There was exposure for the game in Clickteam community and on Twitter recently.
Sony announced PlayStation 4 Pro and Nintendo announced Super Mario Run. Not much else for industry news since PAX West just happened.
About within Kickstarter:Super Mega Best Cat Adventures rose up to 21st in popularity ranking when it was featured. It is back down to 25th.
Hypnospace Outlaw is another psychedelic game that launched on Kickstarter.
Dual Universe brought in lots of traffic to the video games category on Kickstarter. There are many good quality projects launching now. The slow period during July and August is over.
About experimenting:There is experimenting with different project thumbnail images. If one image doesn't grab someone's attention, another version might.
The intensity of the on-screen action is one of the core selling points for the game. It is also driving some people away. A compromise would be a graphical setting mode with less flashing and other visual tweaks. Watching the footage, in some rooms the flashiest colours are coming from the number of points displayed where an enemy was shot down. On the extreme end of the spectrum would be a re-theme (reskinning the game's assets like how the game Monopoly gets reskinned for popular TV shows), but that starts to become the type of corporate product development talk many indie developers are trying to escape from.
There could be seeking out potential backers who aren't frequent video game players, but like crazy web GIFs.
The music is a strength. Promoting the project like a music project may get some views, but it also effectively becomes a game attached to a soundtrack like how a A-10 Thunderbolt II is effectively a fighterplane strapped to a giant gatling gun.
A score mechanic may have the game start out visually duller than it currently is, but grow in intensity the higher the score climbs. The flashing visuals would be part of the difficulty curve. Some gamers seek out new challenges.
There is trying to find fans of Llamatron and Robotron. Apparently a Robotron fan-site shutdown. There is a microbadge for Robotron over on the BoardGameGeek forums, but messaging them would constitute spam there. I could not find any communities around Llamatron. Making a historical documentary video about Llamatron and Robotron to generate some traffic is likely beyond the scope of what could be done during the campaign.