I really like the aesthetic and the name is great. Are you building from the ground up with C# or using something like MonoGame?
Thank you! I'm using RLNET which handles pseudo-console rendering and input, and RogueSharp which is a library with lots of handy roguelike structures and algorithms. I've been basically building the environment, lighting, gameplay, and tileset on top of those things.
I like the improvement, looks a lot more interesting. I think the black open interiors of the room still need something in them, but overall I love it!
Thanks for the constructive criticism, I found myself agreeing with you and have been experimenting with lighting up the black a bit inside and outside.
I wrote a
blog post here with my updates to lighting, interiors, and gameplay elements.
Here's a pic of the new bar interior: