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TIGSource ForumsDeveloperPlaytesting[Game][Free] Pixel jumping escape
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Mate Devs
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« on: April 19, 2015, 03:56:16 PM »

Hi guys, let me introduce you my new game. Pixel jumping escape is a endless jumping game in which you have to jump from wall to wall as fast as you can to keep away from the fire and while trying to avoid the obstacles on your way and collecting coins.

Features:

- Endless jumping action
- Characters and stages to unlock (more to come in future updates)
- Google play games platform integrated to unlock achievements and submit scores
- Twitter integration
- Free to play

Screenshots:




To everyone who wants to try it here is the link to the store:

https://play.google.com/store/apps/details?id=com.lucianosimo.pixeljumpingescape

And for any questions or suggestions just send me a PM.

Thanks a lot
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Luciano Simo - Developer and Game Designer at Mate Devs

Site: http://www.matedevs.com
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Edg
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« Reply #1 on: April 21, 2015, 01:58:30 AM »

Hi Chanoleproso. I've downloaded your game and play tested it.

Gameplay:

The gameplay kind of works. My only gripe is that I sometimes jump too close to the spikes (not in them) and that results in a death. It's not obvious how close I can come to the spikes when I jump on a wall near some spikes. Sometimes the feet of the character are in the spikes and he's just fine while at other times I just die. It probably depends from which angle I come flying onto the wall. So you might have to tweak the collision boxes somewhat to make it feel better.

Art & presentation:

I think there is still a lot to be desired when it comes to the art and the presentation of your game. It is simply not very appealing. What you could try to improve first is making the character more likable. Give him more character. You don't have to write any backstory but having an explorer type character jumping around a temple would make more sense than a random guy with a red shirt jupming around a grey castle.

The art doesn't make me feel like I want to know what's next. It's very repetitive. You could try having some randomization in the art. If you are not an artist try finding somebody that is. If that isn't an option then there is plenty of reference material and online pixel tutorials you can follow to learn more.

Good luck!  Smiley
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Mate Devs
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« Reply #2 on: April 22, 2015, 11:35:33 AM »

Thank you very much for your feedback Edg. I really appreciate it. You are right in your points and will have that in mind in next update. Thanks again
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Luciano Simo - Developer and Game Designer at Mate Devs

Site: http://www.matedevs.com
Follow us on:
Facebook --> https://www.facebook.com/matedevs
Twitter --> https://twitter.com/matedevs
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