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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Tutorials[First Tech Article] Reproducing the Retro Visual Effects used in Rayman Legends
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Author Topic: [First Tech Article] Reproducing the Retro Visual Effects used in Rayman Legends  (Read 2296 times)
clemzio
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« on: April 23, 2015, 10:27:51 PM »



Hey guys!

I wasn't too sure where to post this topic, but Tutorials it is Smiley

http://clemz.io/article-retro-shaders-rayman-legends

In this article I'm presenting ways to reproduce the retro visual effects used in the 8-bit levels of Rayman Legends.

Each effect consists in a fragment shader explained thoroughly and accompanied with a live WebGL preview that can be modified on the fly.

Since this is my first "technical" article, I would really appreciate some feedback!
(also feel free to point out anything that could be erroneous or improved)

Thanks for reading & enjoy Smiley
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ayamflow
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« Reply #1 on: May 10, 2015, 10:36:49 AM »

Really cool.
Looking forward to your next article!
« Last Edit: May 10, 2015, 11:25:07 PM by ayamflow » Logged
eyeliner
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« Reply #2 on: May 11, 2015, 03:11:02 AM »

Bravo! I liked it very much. Specially the crt effect.
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Yeah.
Manuel Magalhães
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« Reply #3 on: May 12, 2015, 12:40:40 PM »

This is fantastic, I'm learning about shaders so this is very useful for me. Thank you. Smiley
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