Hi all!
Here are the tutorial series about Cocos2d-x-JS and Chipmunk physics engine from our team
Galante Games. Enjoy!
Part 0: How to create multiplatform Cocos2d-x-JSB project with CocosBuilder, Eclipse ADT and XCode on Mac?
http://bit.ly/1GHXqo1Cocos2dx-js + Chipmunk – Part 1: Creating physics space
http://bit.ly/1DfWHsYCocos2dx-js + Chipmunk – Part 2: Creating static walls and ground
http://bit.ly/1yStM8ZCocos2dx-js + Chipmunk – Part 3: Creating circle physics object
http://bit.ly/1PgiRk4Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object
http://bit.ly/1DgA9DYCocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor
http://bit.ly/1DTqo24Cocos2dx-js + Chipmunk – Part 6: Creating static physics object
http://bit.ly/1FgXefyCocos2dx-js + Chipmunk – Part 7: Detecting collisions
http://bit.ly/1K9nBULGood luck!