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TIGSource ForumsCommunityDevLogsForgotten Passages - 100 tiny visual levels in 100 days
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Author Topic: Forgotten Passages - 100 tiny visual levels in 100 days  (Read 29764 times)
26PM
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« on: April 24, 2015, 06:03:09 PM »

Forgotten passages is a game that is in the process of being composed of 100 bite sized visual levels. I am creating a level a day for 100 days, and as of this post, I have completed 19 levels. I typically spend 1.5 to 2 hours per level. I plan to make Forgotten Passages available on itch.io some point soon. I look forward to hearing your reactions. http://www.ForgottenPassages.com

 -Josiah Munsey http://www.26pm.com/



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« Reply #1 on: April 24, 2015, 06:17:24 PM »

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« Reply #2 on: April 24, 2015, 06:21:08 PM »

Ah this looks so cool!  Im a huge fan of more environmental casual games, so I look forward to this!  Are all of the levels going to be that same color scheme?  Or are you going to branch out from that a bit?
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« Reply #3 on: April 25, 2015, 04:32:53 AM »

Ah this looks so cool!  Im a huge fan of more environmental casual games, so I look forward to this!  Are all of the levels going to be that same color scheme?  Or are you going to branch out from that a bit?

Ha ha, that is a good question. I am basically creating whatever level I feel like making, and then looking back, most of them have a green scheme. I plan to branch out from this. I will be posting more level images shortly.
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« Reply #4 on: April 25, 2015, 04:46:18 AM »

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« Reply #5 on: April 25, 2015, 05:20:35 AM »

I love the concept you've got here. It looks really pretty too.

The main character reminds me a little bit of the character from Little Big Adventure (and this is a good thing)
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« Reply #6 on: April 25, 2015, 06:51:52 AM »

Gorgeous stuff. Really digging this, keep these coming...
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26PM
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« Reply #7 on: April 25, 2015, 06:37:38 PM »

Thanks for the kind words! Here are some more levels.

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« Reply #8 on: April 25, 2015, 07:25:17 PM »

Whoa. WHOA. This is gorgeous. I am very much digging this, keep going.
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« Reply #9 on: April 26, 2015, 12:18:03 PM »

Holy cow.  I agree with the above post.  The lighting is beautiful!  I love the atmosphere on this one.
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« Reply #10 on: April 26, 2015, 12:21:13 PM »

Looks amazing.
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Pixel Noise
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« Reply #11 on: April 26, 2015, 05:19:07 PM »

I'm really curious to know where you get the idea for each level every day. Is it just whatever you feel like at the time, or do you have definite ideas planned out ahead of time?

Really enjoying this, keep it coming!
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Pixel Noise - professional composition/sound design studio.
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« Reply #12 on: April 27, 2015, 06:05:47 PM »

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« Reply #13 on: April 27, 2015, 06:11:36 PM »

I'm really curious to know where you get the idea for each level every day. Is it just whatever you feel like at the time, or do you have definite ideas planned out ahead of time?

Really enjoying this, keep it coming!

Thanks for all the love you guys!

@Pixel Noise I keep notebooks of all my ideas, I have pages and pages and pages of things that will never get made, I have more ideas than I have time to ever create, so I narrow down some of these ideas into small levels. I create these levels early in the morning. I usually try to decide the night before what I am going to build the next morning, then my brain can work on the visuals while I sleep.
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« Reply #14 on: April 28, 2015, 06:30:59 PM »

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« Reply #15 on: April 29, 2015, 02:03:17 AM »

it looks absolutely stunning for just 2h work per level. Is there a puzzle or a different game aspect involved in every level, or is it really all about the visual experience?
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« Reply #16 on: April 29, 2015, 04:38:36 AM »

Amazing work man
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« Reply #17 on: April 29, 2015, 06:42:09 PM »

@marcgfx These very small levels are just about the atmosphere and visual experience. Puzzles for each would be awesome, but would probably require 30x + the amount of time to plan and create, so for THIS project I am keeping it very very simple.

Just finished up +++ LEVEL 24 +++ Water Room -- Inspired by Dune and Below

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« Reply #18 on: April 29, 2015, 07:21:41 PM »

This looks amazing. I'm curious what tech you're using to be able to create these levels so quickly.
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« Reply #19 on: April 30, 2015, 12:25:01 AM »

Brilliant - would also like to know more about your process and the tools used.
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