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TIGSource ForumsCommunityDevLogsForgotten Passages - 100 tiny visual levels in 100 days
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Author Topic: Forgotten Passages - 100 tiny visual levels in 100 days  (Read 30093 times)
Chris MacAdam
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« Reply #100 on: June 05, 2015, 06:08:41 AM »

This is looking cool man, have you been able to keep up with the 'level a day' design? I thought you would have been burnt out by now. Keep it up! The game looks very weird and fun to walk around and look at the levels.
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blekdar
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« Reply #101 on: June 05, 2015, 01:59:22 PM »

Man, this stuff never ceases to impress me. Question about the game design itself: How are you doing the transitions between levels? Since this seems purely exploration based, and that each level is short, do they all blend together? Or do you reach the end point and are transported to the next level?

The art is still fantastic, well done.
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« Reply #102 on: June 05, 2015, 07:03:52 PM »

@Chip Thanks!
@Chris MacAdam Yup, Day 61, Level 61.
@blekdar Thank you! There will be a small warp pad somewhere in the level that will simply warp you to the next world. Thanks for the props.

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26PM
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« Reply #103 on: June 06, 2015, 01:41:54 PM »

+++ LEVEL 62 +++

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« Reply #104 on: June 07, 2015, 05:49:30 PM »

+++ LEVEL 63 +++

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« Reply #105 on: June 08, 2015, 06:17:44 PM »

+++ LEVEL 64 +++

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qwetro
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« Reply #106 on: June 08, 2015, 06:59:24 PM »

These are truly wonderful! It's amazing that you can create levels so fast with such high quality.
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Jad
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« Reply #107 on: June 09, 2015, 03:23:27 AM »

how the fuck do you even do this. not only the know how but the imagination required to make these things come into being

Sad(((((((((
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« Reply #108 on: June 09, 2015, 05:45:51 PM »

how the fuck do you even do this. not only the know how but the imagination required to make these things come into being

Sad(((((((((

He he. I appreciate the swearing compliment. I try to fill my brain with a constant overload of inspiration.

+++ LEVEL 65 +++

Big shout out to Keijiro Takahashi  https://twitter.com/_kzr for the amazing unity shader ( you can find it here https://github.com/keijiro/KvantWall )


 
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« Reply #109 on: June 10, 2015, 06:25:45 PM »

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jovan.vesic
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« Reply #110 on: June 10, 2015, 08:19:25 PM »

all of them are beautiful! and I find the fact that he's using his phone to illuminate the surrounding awesome (if I got it right)  Hand Thumbs Up Left
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Sir Fishelsworth
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« Reply #111 on: June 11, 2015, 03:01:53 AM »

 My Word! Wow, as everyone else has said, beautiful. I'm especially in awe of your lighting. Any plans for a soundtrack or story to tie all the levels together?
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« Reply #112 on: June 11, 2015, 06:04:09 PM »

@ jovan.vesic Thank you! Yes, the character is holding a phone. : D
@ Sir Fishelsworth Thanks! Yes, I plan to get a soundtrack created for the game. As far as a story... it will be open to a lot of interpretation...

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koutetsusteel
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« Reply #113 on: June 11, 2015, 06:09:24 PM »

When do I get to play this beautiful game?! Smiley
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Tanner
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« Reply #114 on: June 11, 2015, 06:22:31 PM »

at the earliest, i'm guessing a little over a month from now
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vividhelix
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« Reply #115 on: June 11, 2015, 07:28:31 PM »

Looks really nice, following. What did you use to create the gifs? My game has lots of gradients so everything I tried ended up looking pretty bad.
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CraigSnedeker
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« Reply #116 on: June 11, 2015, 10:34:47 PM »

Hand Fork Left This game looks delicious  Hand Knife Right
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« Reply #117 on: June 12, 2015, 05:22:18 PM »

@koutetsusteel and @Tanner The levels will largely be done when I get to 100, but I still plan to do an audio pass on them and get in a soundtrack, so it will still probably be a month or two after that.

@vividhelix I use photoshop. Save for web, and then use the target file size at 990k ( so I can post these on tumblr ) I usually have to keep them less than two seconds in length and 400x400 or less in resolution. Some colors work better than others. Greens transfer really well, purples, not so much.

@CraigSnedeker Thanks! I hope you end up eating it.

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sergiocornaga
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« Reply #118 on: June 13, 2015, 02:56:45 AM »

This is so great. Really looking forward to the finished product, though just seeing a new scene every day is joyful enough.

I use photoshop. Save for web, and then use the target file size at 990k ( so I can post these on tumblr )
I believe Tumblr's changed the file size limit for GIFs to 2MB, so try increasing target file size if you want!
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« Reply #119 on: June 13, 2015, 01:21:37 PM »

@sergiocornaga Thanks! Ah, good to know! I might keep it lower for now so that when they open this thread it loads a bit faster.

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