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TIGSource ForumsCommunityDevLogsForgotten Passages - 100 tiny visual levels in 100 days
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Author Topic: Forgotten Passages - 100 tiny visual levels in 100 days  (Read 20421 times)
26PM
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« Reply #40 on: May 08, 2015, 05:56:37 PM »

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slarti88
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« Reply #41 on: May 08, 2015, 07:38:49 PM »

Stunning! Is there any sort of over-arching theme for the visuals you're going for? Or are they mostly unrelated? Also will there be some kind of story? Beautiful stuff... can't believe you're cranking out one a day!
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« Reply #42 on: May 09, 2015, 06:01:32 PM »

Stunning! Is there any sort of over-arching theme for the visuals you're going for? Or are they mostly unrelated? Also will there be some kind of story? Beautiful stuff... can't believe you're cranking out one a day!

No over-arching theme, other than I create visuals my mind is attracted to. The loose ended story is that this character has found a string of warps that go to forgotten corners of the universe.

Here is today's level.

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« Reply #43 on: May 10, 2015, 05:00:04 PM »

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« Reply #44 on: May 10, 2015, 05:19:49 PM »

Lovely atmosphere!

So this is merely an exploration game or are there any puzzles/other elements?
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« Reply #45 on: May 11, 2015, 03:43:09 PM »

Lovely atmosphere!

So this is merely an exploration game or are there any puzzles/other elements?

Hey Christian, this game doesn't have any puzzles. My current time budget per level is 1 to 2 hours. Adding puzzles would expand that time to daaaays. This is a game where you can quickly or slowly enjoy a lot of experimental bite sized worlds.

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« Reply #46 on: May 11, 2015, 03:49:34 PM »

Very cool. I always enjoy exploration in games and the levels so far look awesome. How do you come up with them? Stream of consciousness, dreams, etc.? Is it challenging to think of something new every day?
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« Reply #47 on: May 11, 2015, 11:18:04 PM »

Beautiful work! I like the premise of making quick, short levels. It must be a ton of fun. Love the approach.
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« Reply #48 on: May 12, 2015, 12:36:50 AM »

Very inspiring, I love such compact ideas and exercies. Smiley Following.
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« Reply #49 on: May 12, 2015, 05:10:02 PM »

Very cool. I always enjoy exploration in games and the levels so far look awesome. How do you come up with them? Stream of consciousness, dreams, etc.? Is it challenging to think of something new every day?

I keep a notebook with more ideas than I will ever be able to create. These ideas DO come from dreams, thoughts, inspiration ( including games, movies, books, nature, music videos, other cg artists etc) The challenge comes down to simplifying ideas enough that it can be created in my very short time budget.

@UmutD and @kendobi Thanks for the props!

I am very happy with today's level. Big shout out to Kostiantyn Dvornik for the awesome distortion shader. ( via http://kostiantyn-dvornik.blogspot.com/2014/10/unity-3d-anoxemia-heat-distort-tutorial.html)

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« Reply #50 on: May 13, 2015, 03:42:40 AM »

Yeah that heat haze is very nice. I'm very excited to see what else you've got planned!
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« Reply #51 on: May 13, 2015, 05:52:54 PM »

Yeah that heat haze is very nice. I'm very excited to see what else you've got planned!

Thanks!

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« Reply #52 on: May 13, 2015, 06:25:07 PM »

Pretty cool, indeed! Very atmospheric, seems like something I would like to play to chill out and relax after a tough day. Keep it up!
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« Reply #53 on: May 14, 2015, 05:39:34 AM »

This looks absolutely beautiful. Surely impossible not to love!
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« Reply #54 on: May 14, 2015, 06:19:53 PM »

@FRACTURES and @guille Thanks! Appreciate the love.

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« Reply #55 on: May 14, 2015, 08:16:22 PM »

Fantastic as usual... but it bothers me a little that the platform she is on isn't moving Undecided
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« Reply #56 on: May 15, 2015, 05:48:13 PM »

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« Reply #57 on: May 15, 2015, 06:56:15 PM »

Still loving this project. The tumblr is on my list of daily websites to check.

Is the camera fixed, or player controlled? Level 34 seems like it used a side view kind of camera instead of the 3/4 view camera for most of your days.
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« Reply #58 on: May 16, 2015, 11:29:58 AM »

Still loving this project. The tumblr is on my list of daily websites to check.

Is the camera fixed, or player controlled? Level 34 seems like it used a side view kind of camera instead of the 3/4 view camera for most of your days.

Thanks! The camera is not controlled by the player. I have a couple of different camera rigs I use based on the level, and I adjust the camera to best work with the environment.

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« Reply #59 on: May 16, 2015, 11:59:15 AM »

I am in love with this.
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