I like it. It's fun and pretty stylish in a simple way. The jump feels good. It's fun trying to charge jumps just the right amount, and getting that to line up with the right place on the ground is tricky and entertaining. There are some tense moments.
I've never been killed by giant vegetables so many times in my life.
I'd suggest cleaning it up a bit and making it really shine- it's so close! The main character's animation could use a little love, especially when preparing for or landing after a jump. The squashing animation is effective, but would be so much more fun to look at if it wasn't just scaling the character along the y axis. I think a little squish as the character lands would go a long way. Also sometimes when landing from a jump, the character slides along the ground for spell before beginning the walk cycle. I also (and this is really tiny) might suggest making the ground slightly irregular- just a tiny bit- I think it would help make it fit the otherwise really consistent style you've got going here.
I love the explosion animation, by the way. Great work, I look forward to seeing more from you!