Thanks for your feedback Quicksand! Uploaded 2 builds actually, both have these updates...
-Starts in fullscreen, F4 toggles
-The escape button won't kick you out of the game anymore
-Having the game select a color after collecting all of a certain color is referred to as the 'rollover system'
that goes R-G-B-R-B-G etc. If you complete red, you move onto Green, then blue, and so on. In the non-rollover version once you complete a set of colors you're returned to the starting grey state. It isn't fully tested but
seems to work. Let me know what you thoughts on the non-rollover version are
Non-Rollover versionhttps://www.dropbox.com/s/taebaav5tzq8ysy/Frog_Force_PA_13.4_non-rollover.zip?dl=0About the other points you made...
- The main menu could use some work, although the idea is to have the player work out the gameplay system upfront. This could be better executed though so it'll be refined at some point. The confusion on the starting menu is defiantly understandable.
-Good catch on the elevated switches. I totally didn't consider the fact that the player character is higher up. Not sure what the fix would be but now I'm at least aware of it.
-The bombs are pre-placed, although the color of the squares are random. Ultimately its sort of the luck of the draw how many bombs you come across within a color.
-There's no particular reason for 4:3, its just NES res. 16:9 isn't really in the cards, maybe for the sequel (if such a thing ever happens)
-As for the writing I might involve someone else, for now its just insane things that make me laugh.
Thanks for the compliments on the art and sound, much appreciated! I suppose its worth asking if there's anything gameplay-wise you feel might help it be more enjoyable