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TIGSource ForumsCommunityDevLogsThe Cairn - A dark, woodcut adventure.
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Author Topic: The Cairn - A dark, woodcut adventure.  (Read 15065 times)
J.D.
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« Reply #60 on: June 06, 2015, 12:09:59 PM »



New enemy on the way for the July 8th demo!
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J.D.
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« Reply #61 on: June 09, 2015, 01:52:24 PM »



First level is soooo close to being done. I can almost taste it!
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J.D.
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« Reply #62 on: June 10, 2015, 05:40:11 PM »



That new enemy from before has been chopped up and animation has begun! Here's a quick idle animation for you guys.
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J.D.
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« Reply #63 on: June 14, 2015, 12:26:52 PM »



New NPC!
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vividhelix
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« Reply #64 on: June 14, 2015, 01:44:56 PM »

I'd be really interested to hear a music fitting for this awesome creepy look!
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J.D.
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« Reply #65 on: June 15, 2015, 03:25:14 PM »

I'd be really interested to hear a music fitting for this awesome creepy look!

Currently our music guy is hard at work making sounds, and there are a lot to make, but we'll be sure to post some tunes once they're more refined!

Meanwhile, have this instead.

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b∀ kkusa
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« Reply #66 on: June 15, 2015, 04:02:28 PM »

almost cute there ^^. Is it a cat ?
i'd love to see some stray animals like this in the scenery .
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J.D.
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« Reply #67 on: June 16, 2015, 01:07:25 PM »

almost cute there ^^. Is it a cat ?
i'd love to see some stray animals like this in the scenery .

Actually, no. That would be his younger brother.  Screamy
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returnONE
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« Reply #68 on: June 16, 2015, 07:00:22 PM »

What a singular art style.
I love the weird dark mood and its impressive how the animations matches with it.
The combat style also seems to be the kind I love, I'd just be worried of it being too shallow.
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J.D.
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« Reply #69 on: June 23, 2015, 02:24:22 PM »

What a singular art style.
I love the weird dark mood and its impressive how the animations matches with it.
The combat style also seems to be the kind I love, I'd just be worried of it being too shallow.

Thanks a ton for the compliment! We've been working hard on making the combat a lot more engaging, and I've gone back and forth from the current demo and the most recent build, and the difference is night and day. We'll see what people say when we release the next demo. Thanks again.
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J.D.
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« Reply #70 on: June 26, 2015, 07:08:10 AM »

Here's a batch of screenshots a day early, things are coming along nicely!







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J.D.
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« Reply #71 on: June 29, 2015, 10:59:14 AM »



New head variant for the Crucifier!
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J.D.
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« Reply #72 on: July 05, 2015, 04:27:37 PM »



Just a little concept for an upcoming enemy type.
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J.D.
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« Reply #73 on: July 08, 2015, 02:58:36 PM »

Working on menus. Thought it would be boring, but it turns out that it's really enjoyable. Who would have thought.

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J.D.
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« Reply #74 on: July 11, 2015, 12:28:55 PM »

Not quite a screenshot for screenshot saturday, but something relevant at least.

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J.D.
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« Reply #75 on: July 13, 2015, 12:02:30 PM »

A bit of a peek into the process of chopping up images to get ready for animation.

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J.D.
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« Reply #76 on: July 21, 2015, 04:04:38 PM »

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oldblood
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« Reply #77 on: July 21, 2015, 05:54:14 PM »



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Modog
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« Reply #78 on: August 03, 2015, 10:23:04 AM »

Cool stuff you have!

When you release the demo of the game?
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J.D.
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« Reply #79 on: August 03, 2015, 02:47:23 PM »

Cool stuff you have!

When you release the demo of the game?

We're shooting for AGDG's Demo Day 4, in about a month. Smiley
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