hey guys! I've been working on lots of new tilesets. Also some other stuff, pretty tilesets first though
I'm really happy with how the cave tileset is turning out in particular. The transition tiles need work though I think.
I also had to figure out how to create a scrollbar because of all these new tiles, so here's a gif of that in action (only moving like that for debugging, haha)
I've also started to work on ways to create "indoor" areas. Kind of going for a diorama style look
The way this is being accomplished can probably be improved on, I swear it's not as stupid as it sounds though! basically I'm making a rectangle in front of the tiles I want to be invisible from the front that's the same color as the background. The reason I can't just not draw the wall sprites is because they still need to be potentially visible from the side, just not from the front. Here's an example where I changed the color of the rectangles to give you a better idea of what's going on, I also took this screenshot in 3d mode where you can see the "sides" of the walls
And finally I've been putting together a pretty basic puzzle object, pull/pushable blocks! depending on what abilities you have available you may only be able to either pull or push them. Not the most exciting thing in the world but there's lots of puzzle potential here I think. Mainly I've been figuring out how to get them to stack properly without falling through eachother or reordering themselves. I think i've got it now
Man, I didn't even know game maker had such 3D capabilities. Did you find it hard to implement, and are there any issues with Z sorting and the like?
I see a lot of potential in that editor.
Thanks, It wasn't too hard to set up the basic system actually, there are some depth sorting issues though. For instance, objects need to be displayed on top of the tiles, so there are some cases where the tile should be drawn on top of the object in question but isn't. It's not something that happens often though, it just requires a bit of tweaking to prevent particular troublesome cases.
Thanks for the interest everyone! I'm glad you all like the visual style I've been going for