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TIGSource ForumsCommunityDevLogsOBSER∇ER - Cryptic First Person Adventure Game
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Author Topic: OBSER∇ER - Cryptic First Person Adventure Game  (Read 4181 times)
Eeronaut
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« on: May 04, 2015, 10:26:17 AM »



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What is Observer?
Observer is a first person adventure game being developed by AeroJoust.

Who are AeroJoust?
We are a Finnish-Dutch duo of game developers. We previously worked together on Qbeh, a puzzle game inspired by Portal and Minecraft.

Backstory
After yet another hard day at work you make your way down that old familiar hallway and step on that old familiar elevator.
But something is off. Instead of the elevator taking you down to the old familiar parking garage, you step out inside a castle torn from its earthly roots.

Now you make your way through several worlds, each stranger than the last, unstuck in time and space.

Videos






Third trailer

Screenshots




« Last Edit: September 25, 2015, 09:00:26 AM by Eeronaut » Logged

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« Reply #1 on: May 04, 2015, 02:48:55 PM »

This looks super cool!  I'm really into it.  Whats the gameplay like?  Casual exploration?  Or puzzles?  Im interested in seeing more!
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« Reply #2 on: May 04, 2015, 08:29:43 PM »

Wow! This looks like a great and pretty huge game! Would love to see how this progresses!
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Eeronaut
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« Reply #3 on: May 04, 2015, 10:19:56 PM »

This looks super cool!  I'm really into it.  Whats the gameplay like?  Casual exploration?  Or puzzles?  Im interested in seeing more!
The player solves environment-centric puzzles with a simple, unchanging control scheme of WASD to move and mouse click to interact. The player needs to do some exploring to find said puzzles, of course. Grin

We're making sure that the player doesn't get bored in the worlds and always has new stuff to find, be it environmental storytelling stuff or fun easter eggs.


Wow! This looks like a great and pretty huge game! Would love to see how this progresses!
The game will have 10 levels, counting in "breather" levels in between.
Fun fact: Each level is either inspired by a song or my abandoned design concepts from the past 2-3 years. Smiley
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« Reply #4 on: May 09, 2015, 11:18:23 AM »

Oh hey, it's Screenshot Saturday!
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« Reply #5 on: May 09, 2015, 11:39:34 AM »

Very intriguing! Looks great so far.  Obviously reminds me a lot of Myst.
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« Reply #6 on: May 09, 2015, 12:10:03 PM »

Oooh, I like.
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« Reply #7 on: May 09, 2015, 04:40:34 PM »

Echoing the other comment about Myst.  Hope the gameplay will be just as challenging and interesting!
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« Reply #8 on: May 09, 2015, 04:48:49 PM »

I'm totally getting a "The Witness" vibe from this game! Would that be a fair assumption? 
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« Reply #9 on: May 09, 2015, 05:28:21 PM »

Dude, the music alone is getting me excited for this game! Great work so far, guys! Looking good! Hoping the gameplay is just as good, if not better!
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« Reply #10 on: May 10, 2015, 12:06:08 PM »

I'm totally getting a "The Witness" vibe from this game! Would that be a fair assumption? 
I think we and Blow draw inspiration from the same (or at least similar) sources, so I'd say it's a fair assumption.  Grin

Dude, the music alone is getting me excited for this game! Great work so far, guys! Looking good! Hoping the gameplay is just as good, if not better!
The musics and sound design are done by this talented fellow, who also makes up for 50% of AeroJoust! As for the gameplay, we're aiming to have the puzzles be as varied as the environments.  Smiley
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« Reply #11 on: May 13, 2015, 04:07:58 AM »

Some in-game music for your bones!
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« Reply #12 on: May 16, 2015, 10:54:50 AM »

ScreenshotSaturday!
Graveyard, with the entrance to an underground necropolis in the distance.

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« Reply #13 on: May 23, 2015, 10:53:37 AM »

It's Screenshot Saturday again! Have two!


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« Reply #14 on: May 30, 2015, 10:54:49 AM »

Woah another screenshot saturday, time sure flies I guess!



Wanted to have some shots of the catacombs done for this week, but I had to rework the area from scratch.
So here's a couple of shots of what I've got done so far to make up for it.




Also would a dev blog be something that people would read?
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« Reply #15 on: June 06, 2015, 10:03:56 AM »

The underwater catacombs. Taking influence from French, Roman and Etruscan funeral rites and catacombs (with a dash of rule of cool).

Been also adding in some easter eggs, including a reference to Stephen King's The Dark Tower series.

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« Reply #16 on: June 13, 2015, 10:50:22 AM »

Screenshot Saturday!!!
More catacomb stuff!!!
Spooky skellington-faces!!!

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« Reply #17 on: June 15, 2015, 11:24:01 AM »

Not the best time to be posting new stuff since E3 is in full swing, but I'm gonna be in England on (Screenshot) Saturday, so I'm doing my TIGSourcery before I leave.

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« Reply #18 on: July 18, 2015, 09:59:09 AM »

Back after a bit of a hiatus.
We've got a new member in the team and we're [DATA EXPUNGED] which is making this project hugely more legit and stuff.

ANYWAY SCREENSHOTSATURDAY WOO
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« Reply #19 on: July 18, 2015, 10:55:03 AM »

Man, this looks cool and I've heard of Qbeh, so I'm following.
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