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TIGSource ForumsCommunityDevLogsOBSER∇ER - Cryptic First Person Adventure Game
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Mark Mayers
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« Reply #20 on: July 19, 2015, 09:59:28 AM »

I think it's fantastic this used to take HOURS to render a single frame, and now it can all be done in real time!





I'm definitely liking the Myst vibes, the screenshots look great!!
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« Reply #21 on: July 25, 2015, 10:38:29 AM »

ScreenshotSaturday! The whole catacomb-thing is part of the island environment in the last few screenies.


We'll also be putting out a new trailer next week, which will be pretty wicked.
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« Reply #22 on: August 01, 2015, 08:20:36 AM »

It's ScreenshotSaturday again. Oh, the places you'll go!


Also the new trailer is delayed due to some scheduling conflicts, so here's a playlist of songs that inspired the game.

We're also looking into doing regular development streams on Twitch in order to garner more interest in the project.
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« Reply #23 on: August 03, 2015, 05:46:01 AM »

I think it's fantastic this used to take HOURS to render a single frame, and now it can all be done in real time!





I'm definitely liking the Myst vibes, the screenshots look great!!

Heheh, it's wonderful isn't it! Hard to believe how far things have... Computers are unique in this sense, aren't they? The quality of graphics in Obverver were unheard of in mysts time, even just prerendered. Now, in the golden age of game developing, beautiful things can be made and it doesn't require studio connections or millions of dollars- just talent and drive.

Looking forward to the trailer, Eeronaut. This is right up my alley!
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« Reply #24 on: August 07, 2015, 07:42:11 AM »

Streaming today at 3:00 PM (EST) on Twitch.

Going to be making tomorrow's screenshot live on the stream.

Going to have 4 tracks off the soundtrack playing at the very beginning of the stream.

Also we've been doing some cool stuff with normal maps. Come check it out!
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« Reply #25 on: August 08, 2015, 10:52:12 AM »

Check it out, it's ScreenshotSaturday!


I think it's fantastic this used to take HOURS to render a single frame, and now it can all be done in real time!

I'm definitely liking the Myst vibes, the screenshots look great!!

Yeah, Myst definitely holds up today because of the imaginative environments and deep atmosphere.

We see heaps of much prettier games nowadays, but few come even close to the Myst series in that regard.

Now, in the golden age of game developing, beautiful things can be made and it doesn't require studio connections or millions of dollars- just talent and drive.

Looking forward to the trailer, Eeronaut. This is right up my alley!

I'm reminded of what John Carmack said in Masters of Doom:

Quote
In the information age, the barriers just aren’t there. The barriers are self-imposed. If you want to set off and go develop some grand new thing, you don’t need millions of dollars of capitalization.

You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.

A really inspiring quote I find myself coming back to if I ever feel a pang of demotivation <3

Also we're still making our way through some scheduling conflicts, should be sorted soon!
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« Reply #26 on: August 12, 2015, 02:12:04 PM »

Looks great! I'm going to be following this one Wink
Big fan of the mix of cubist/modern architecture and natural environment you've got going on in the last pic on your first post - can we expect more of this?
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Eeronaut
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« Reply #27 on: August 12, 2015, 10:47:12 PM »

Looks great! I'm going to be following this one Wink
Big fan of the mix of cubist/modern architecture and natural environment you've got going on in the last pic on your first post - can we expect more of this?

Contrasts are a huge part of the design. So while that's the only instance of cubism-meets-nature, there's still plenty of similar sights and experiences in the game!
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« Reply #28 on: August 15, 2015, 11:53:03 AM »

'Tis the Saturday of Screenshots again
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« Reply #29 on: August 22, 2015, 10:42:36 AM »

Bam! ScreenshotSaturday!



Streaming every day next week:
Monday-Wednesday 2PM EST
Thursday and Friday 3PM EST

Starting a playthrough of Beneath A Steel Sky on Wednesday after some devstreaming.
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« Reply #30 on: August 29, 2015, 08:52:53 PM »

#ScreenshotSaturday again!
TIME SURE FLIES WHEN YOU'RE HAVING FUN
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« Reply #31 on: September 05, 2015, 09:25:33 AM »

30th Screenshot Saturday shot!
Having a lot of trouble with this area in particular, design-wise.
I think it's far better than the initial stuff we had going on though.
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« Reply #32 on: September 11, 2015, 08:57:17 AM »

We'll be putting out a new teaser tomorrow, along with a new track off the OST.

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« Reply #33 on: September 12, 2015, 08:48:35 AM »

It's the OBSER∇ER media extrrrrrrravaganza!

New teaser trailer!

New song off the OST!

New screenshot!
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« Reply #34 on: September 19, 2015, 09:55:18 AM »

Screenshot Saturday again!


Refining the gameplay right now. Right now it feels disconnected from the core theme of the game.

A coherent, focused gaming experience is the best gaming experience!
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« Reply #35 on: September 25, 2015, 08:53:00 AM »

The teaser trailer was nice, I really enjoyed the music it fits the mood well.

It seems there is a huge disconnect between the aesthetic of the interior and the exterior environments, is this on purpose?
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« Reply #36 on: September 25, 2015, 08:59:42 AM »

Thanks for your kind words!

Contrasts are definitely a big part of our design philosophy, as we feel that it makes the experience much more effective.  Smiley
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« Reply #37 on: September 26, 2015, 09:37:47 AM »

WHAM BAM screenshot saturday MA'AM


Reworking and expanding some of the areas to better suit the new gameplay mechanics.
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« Reply #38 on: October 03, 2015, 10:54:45 AM »

Saturday of Screenshots!


We now have dynamic color correction.
Helps establish thematic links between areas, which in turn helps nudge the player along to puzzle solutions.

plus it looks cool
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« Reply #39 on: October 10, 2015, 10:40:07 AM »

Screenshot SaturdaaaaaaaaAAAAAAAAAAAAAAA


Working towards a press demo right now. Aiming to have that done by the end of November.

them normal maps tho mmm-mm
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