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TIGSource ForumsCommunityDevLogs[FINISHED] Akiro the squid <3
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Author Topic: [FINISHED] Akiro the squid <3  (Read 24158 times)
Mothil
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« on: May 05, 2015, 12:49:44 PM »

-> Play now! <-






« Last Edit: July 17, 2016, 01:43:32 PM by Mothil » Logged

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« Reply #1 on: May 06, 2015, 07:31:28 AM »

Experimenting with the background! Probably going for more of a underwater cave-feel, but it doesn't hurt to experiment.  Smiley

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« Reply #2 on: May 06, 2015, 10:46:45 AM »

Working on fixing the animations and behaviour of the puffer fish. If all goes well, I think the end result of the puffer fish AI is going to be hilarious. That's is my goal after all, making people smile and have fun. Smiley

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Mothil
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« Reply #3 on: May 11, 2015, 04:49:59 AM »

The puffer fish are finally starting to take form! Akiro is in for a bad time at the moment, but I'll make sure to not have that many spawn when the game is finished, haha.

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« Reply #4 on: May 12, 2015, 02:23:53 AM »

Lately I've been working on updating the puffer design. Here's a few quick sketches to check out different spike-types:




And an implementation of number 3, only with less spikes and a recolor of them:


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« Reply #5 on: May 12, 2015, 08:05:11 AM »



Now I know what you're thinking: "This guy just fools around." right?
Well honestly, this was not intentional. I had a great laugh when it happened, though.

Puffer movement is now complete (despite what the gif shows) and I think my next step
will be to create some kind of spawn system.
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« Reply #6 on: May 13, 2015, 01:45:23 AM »

Now that the puffer movement is working, I jumped over to work on what the player actually wants to catch.
Still a lot of tuning to do on the puffers, but that'll come later.  Cheesy

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« Reply #7 on: May 15, 2015, 01:35:30 PM »

It's a fully functioning prototype. I was wondering if I could easily have some people playtest it, but I have to look into how to embed it and everything first. It's on it's way, though. Next up is making a new enemy.

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« Reply #8 on: May 16, 2015, 02:36:42 PM »

So basically I'm implementing a new enemy, and I'm not sure if I want a swordfish, algae or what's seen in the gif - jellyfish. if I do intend to have jellyfish or algae, I will reduce the speed by a great amount. Probably to the point they just float around almost passively.

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« Reply #9 on: May 17, 2015, 08:41:51 AM »

Swordfish is implemented, and I have mixed feelings about leaving it in the game. In a way it works, but I think even two enemies that charge at the player is too much. Will play around with spawn timers and play testing before I decide if I want it in or not.

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« Reply #10 on: May 17, 2015, 02:32:25 PM »

Playing around with some enemy designs. This one is named "Bigboy" for now, and works like a slightly faster angry jellyfish.

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« Reply #11 on: May 18, 2015, 04:40:10 AM »

I've been working on object pooling today, and I got it working almost right away. sweet!

Here you can see the swordfish pooling in action:

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JobLeonard
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« Reply #12 on: May 18, 2015, 09:04:43 AM »

Hey, looks like you're having fun with developing this Smiley

What tools are you using to make it?
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« Reply #13 on: May 18, 2015, 09:12:05 AM »

Hello JobLeonard!

I'm using Unity, Visual Studio and Pyxel Edit. Smiley
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« Reply #14 on: May 19, 2015, 02:29:03 AM »

Everything spawns successfully. I'm in the dark about what to do next, so I think I'm going to create a TO-DO list.  Durr...?

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JobLeonard
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« Reply #15 on: May 19, 2015, 03:19:31 AM »

I suggest working out some gameplay ideas first.

What's the player's goal (or what possible goals do you want to provide, if you want it to be a more open, playful experience)?

What kind of user experience are you going for? (my Interaction Design background is leaking)

Is this a skill-mastery kind of game? A cozy exploration thing? Survival-exploration?

If you have some idea of what you're going for, the to-do lists for how to implement those concepts will form themselves.
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« Reply #16 on: May 19, 2015, 05:42:31 AM »

Nice tips! Smiley

Yeah, I do have certain goals in mind, so I will try to work my way towards those. Smiley
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« Reply #17 on: May 20, 2015, 12:43:34 AM »

This morning I've been working on the start menu. I should probably work more on the actual gameplay soon - tweak and fix and make it more balanced.

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Igor Sandman
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« Reply #18 on: May 20, 2015, 02:07:56 AM »

Hey,
In your last gif I can see the game is starting to shape up. That's sweet.
Keep up the good work :D
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« Reply #19 on: May 20, 2015, 03:10:40 AM »

Hello Igor Sandman! Thank you so much for the comment. Smiley
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