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Mothil
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« Reply #41 on: May 25, 2015, 02:54:29 AM » |
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I'm playing around with some designs. I've been thinking about the idea of having the player unlock 'skins' as they get points. That would be fun. Here's a blooper inspired one:
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Greipur
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« Reply #42 on: May 25, 2015, 11:59:40 AM » |
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Your control method is a curious one, although I found it frustrating I think you have something good going. After a few seconds I was beginning to think in curves instead of thinking of axes, and that was enjoyable! I suggest that perhaps the avatar should move with smaller increments and/or give the player some kind of arrow to show the direction of where you will swim.
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Mothil
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« Reply #43 on: May 25, 2015, 12:24:14 PM » |
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Thank you for the reply and feedback! A directional arrow sounds reasonable. I will make sure to try add one to see how it works. Originally the radius was a lot smaller, and I got some feedback saying I should increase it. I'm going to experiment a lot with how big the radius will be, but that will come later. I have tons of stuff to fix first.
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JobLeonard
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« Reply #44 on: May 25, 2015, 01:15:43 PM » |
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Unity Web Player is not agreeing with my Linux browsers, sadly. @Greipur: so it controls like the Slylandro Probe in Star Control 2?
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Greipur
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« Reply #46 on: May 26, 2015, 12:34:37 AM » |
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Unity Web Player is not agreeing with my Linux browsers, sadly. Perhaps this will help you? Haha, It's a reference I actually should understand. I've played SC2 quite a bit, but I never got around to surf around with the Slylandro ship. ---- By the way, Mothil. I just remembered Adam Saltsman's game Capsule, I think you'd get some inspiration for your metagame in that one. Of course, the tone is very different, it's a very claustrophobic and creepy game, but I think you'd find it interesting.
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JobLeonard
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« Reply #47 on: May 26, 2015, 01:41:19 AM » |
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Thanks for the tip, I'll have a look at that later today after work.
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Mothil
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« Reply #48 on: May 26, 2015, 01:44:27 AM » |
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Greipur: Indeed it was interesting! I'll have to look more at that later. EDIT: Currently working on the tiling system. I can't for the life of me get it to work correctly. It's an improvement though, seeing as they now tile three at a time in one direction.
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« Last Edit: May 26, 2015, 01:49:50 AM by Mothil »
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Mothil
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« Reply #49 on: May 26, 2015, 06:40:51 AM » |
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I got some amazing help from a guy, so I'm now able to tile it correctly. Here it is in action:
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Mothil
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« Reply #50 on: May 26, 2015, 02:21:50 PM » |
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Tiling works perfectly, and I'm redesigning the swordfish. In the gif it's a piranha, but I'm not convinced that's a good choice either.
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teefal
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« Reply #51 on: May 26, 2015, 03:49:46 PM » |
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My daughter (aged 9) is playing your game right now.
* "The pufferfish looks a creeper"
* "I'm orbiting a pufferfish and it's not attacking me!"
* "I'm swimming, I'm swimming, I'm swimming up"
* "The octopus ... NO!"
Lots of yays and no's and "nom, nom, nom".
Been going a full five minutes so far.
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JobLeonard
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« Reply #52 on: May 26, 2015, 11:25:39 PM » |
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Ha, that sounds exactly what Mothil seems to be going for :D
Isn't it technically a squid?
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Mothil
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« Reply #53 on: May 26, 2015, 11:38:45 PM » |
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Awww teefal, you and your daughter just made my morning. Very cute quotes here, and I think it's cool that she found out about that you can orbit certain enemies and not get attacked. This is actually just a flaw, as I have yet to fix that. (The enemies follow the center of the radius Akiro swims around.
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Mothil
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« Reply #54 on: May 27, 2015, 12:40:28 PM » |
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Semi-quick sketch of a background. I made this palette (This is the first palette I've ever made, by the way). EDIT: I'm currently reading about pixel art and color theory, so hopefully I will get better the following weeks, so the background is actually pleasing to look at.
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TheWing
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« Reply #55 on: May 28, 2015, 01:40:45 AM » |
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Ooo I like those colors, looking really nice!
Making palettes is a nice thingle, and the thing I'd want to see in these palettes is a bit of a hue shift.. as in, instead of being just one color per gradient, make the color go from say, green into a greenish blue or something like that. Not too much, and I guess just playing around with it will be the best way!
Great work on a simple enough idea o/
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Mothil
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« Reply #56 on: May 28, 2015, 01:58:09 AM » |
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Thank you! I'm going to take your advice later and make a palette with more hue shift.
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Mothil
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« Reply #57 on: May 30, 2015, 01:42:58 AM » |
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Working on the shrimp movement now, and I have to say: The moment I got them to move slightly correctly, the game got a much better feel. It's still buggy, so I'm going to wait with uploading a gif until I've fixed it.
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Mothil
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« Reply #58 on: June 01, 2015, 01:34:43 AM » |
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I really don't want to know how many hours it took me to have a semi-working shrimp movement. Too many hours. Well, at least it works now! Some of it at least. And I also experimented with the background. I don't really like it at all, and I think the game needs a simpler background to fit with the "soul" of the game. What are your thoughts?
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