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TIGSource ForumsCommunityDevLogs[FINISHED] Akiro the squid <3
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Mothil
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« Reply #40 on: May 24, 2015, 12:04:18 PM »

Akiro is now playable through this link (also added in the first post):

http://mothil.itch.io/akiro?secret=ni8mz3YkdyUMFyYtTRiVsraNY

I appreciate any and all feedback. Smiley
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Mothil
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« Reply #41 on: May 25, 2015, 02:54:29 AM »

I'm playing around with some designs. I've been thinking about the idea of having the player unlock 'skins' as they get points. That would be fun. Here's a blooper inspired one:

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Greipur
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« Reply #42 on: May 25, 2015, 11:59:40 AM »

Your control method is a curious one, although I found it frustrating I think you have something good going. After a few seconds I was beginning to think in curves instead of thinking of axes, and that was enjoyable! I suggest that perhaps the avatar should move with smaller increments and/or give the player some kind of arrow to show the direction of where you will swim.
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Mothil
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« Reply #43 on: May 25, 2015, 12:24:14 PM »

Thank you for the reply and feedback! A directional arrow sounds reasonable. I will make sure to try add one to see how it works. Originally the radius was a lot smaller, and I got some feedback saying I should increase it. I'm going to experiment a lot with how big the radius will be, but that will come later. I have tons of stuff to fix first. Smiley
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JobLeonard
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« Reply #44 on: May 25, 2015, 01:15:43 PM »

Unity Web Player is not agreeing with my Linux browsers, sadly.

@Greipur: so it controls like the Slylandro Probe in Star Control 2?
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Mothil
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« Reply #45 on: May 25, 2015, 02:57:20 PM »

Playing around with some puffer designs. I felt it needed a small update, as it didn't really fit the game colors. This one is a small nudge in the direction I want, but it still needs work.



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Greipur
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« Reply #46 on: May 26, 2015, 12:34:37 AM »

Unity Web Player is not agreeing with my Linux browsers, sadly.


Perhaps this will help you?


@Greipur: so it controls like the Slylandro Probe in Star Control 2?


Haha, It's a reference I actually should understand. I've played SC2 quite a bit, but I never got around to surf around with the Slylandro ship.



----

By the way, Mothil. I just remembered Adam Saltsman's game Capsule, I think you'd get some inspiration for your metagame in that one. Of course, the tone is very different, it's a very claustrophobic and creepy game, but I think you'd find it interesting.
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JobLeonard
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« Reply #47 on: May 26, 2015, 01:41:19 AM »

Thanks for the tip, I'll have a look at that later today after work.
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Mothil
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« Reply #48 on: May 26, 2015, 01:44:27 AM »

Greipur: Indeed it was interesting! I'll have to look more at that later. Smiley

EDIT: Currently working on the tiling system. I can't for the life of me get it to work correctly. It's an improvement though, seeing as they now tile three at a time in one direction.

« Last Edit: May 26, 2015, 01:49:50 AM by Mothil » Logged

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Mothil
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« Reply #49 on: May 26, 2015, 06:40:51 AM »

I got some amazing help from a guy, so I'm now able to tile it correctly. Here it is in action:

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Mothil
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« Reply #50 on: May 26, 2015, 02:21:50 PM »

Tiling works perfectly, and I'm redesigning the swordfish. In the gif it's a piranha, but I'm not convinced that's a good choice either.

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teefal
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« Reply #51 on: May 26, 2015, 03:49:46 PM »

My daughter (aged 9) is playing your game right now.

* "The pufferfish looks a creeper"

* "I'm orbiting a pufferfish and it's not attacking me!"

* "I'm swimming, I'm swimming, I'm swimming up"

* "The octopus ... NO!"

Lots of yays and no's and "nom, nom, nom".

Been going a full five minutes so far.
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JobLeonard
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« Reply #52 on: May 26, 2015, 11:25:39 PM »

Ha, that sounds exactly what Mothil seems to be going for :D

Isn't it technically a squid?
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Mothil
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« Reply #53 on: May 26, 2015, 11:38:45 PM »

Awww teefal, you and your daughter just made my morning. Very cute quotes here, and I think it's cool that she found out about that you can orbit certain enemies and not get attacked. This is actually just a flaw, as I have yet to fix that. (The enemies follow the center of the radius Akiro swims around.  Shrug
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Mothil
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« Reply #54 on: May 27, 2015, 12:40:28 PM »

Semi-quick sketch of a background. I made this palette (This is the first palette I've ever made, by the way).





EDIT: I'm currently reading about pixel art and color theory, so hopefully I will get better the following weeks, so the background is actually pleasing to look at.
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TheWing
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« Reply #55 on: May 28, 2015, 01:40:45 AM »

Ooo I like those colors, looking really nice!

Making palettes is a nice thingle, and the thing I'd want to see in these palettes is a bit of a hue shift.. as in, instead of being just one color per gradient, make the color go from say, green into a greenish blue or something like that. Not too much, and I guess just playing around with it will be the best way!

Great work on a simple enough idea o/
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Mothil
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« Reply #56 on: May 28, 2015, 01:58:09 AM »

Thank you! I'm going to take your advice later and make a palette with more hue shift. Smiley
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Mothil
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« Reply #57 on: May 30, 2015, 01:42:58 AM »

Working on the shrimp movement now, and I have to say: The moment I got them to move slightly correctly, the game got a much better feel. It's still buggy, so I'm going to wait with uploading a gif until I've fixed it.
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Mothil
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« Reply #58 on: June 01, 2015, 01:34:43 AM »

I really don't want to know how many hours it took me to have a semi-working shrimp movement. Too many hours. Well, at least it works now! Some of it at least. And I also experimented with the background. I don't really like it at all, and I think the game needs a simpler background to fit with the "soul" of the game. What are your thoughts?

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Mothil
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« Reply #59 on: June 01, 2015, 03:49:21 AM »

New playable at:

(added old chip music made by myself, blue background)

http://mothil.itch.io/akiro?secret=ni8mz3YkdyUMFyYtTRiVsraNY

This screen space emulates Iphone resolution. Is the width making the game more frustrating?
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