We've been working on it. I have to make a bigger commitment to this devlog to keep you guys posted, I am sorry for that. I'm very happy today after finding a good pacing for the game, although I'll have to keep working on that.
This is our new logo, which I'm pretty proud of. I'm considering making an HD version or keeping it low-res pixelart, even for bigger formats. If you are following us on twitter you've probably seen it already.
Last couple of weeks we've taken great steps towards the next public demo, probably the last public demo before release, although we could end up releasing another one for greenlight. Soon, we'll take on the new GUI and some polishing for the mess of features we've been implementing. On another note, for sound & music we've added
Rubén Rincón to the Suspicious Minds team, he'll be making an adaptive music system for the game so we'll say good bye to the free music we've been using all these months. We're implementing Wwise so he can do his best work.
These weeks we've made an important change to the game. Minds (people who pass by) now react to the actions of the player. Maybe I'll have to explain this more thoroughly in the future, to be brief: some guys freak out and get the hell out of there, and others get mad at you and try to kill you. You can see a bit of that in this GIF.
Last, I'm dropping this screenshot because its funny that I keep making this mistake of messing up with the spawn timer over and over at least once a month.