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TIGSource ForumsCommunityDevLogsSoul Appeaser [2D ARPG inspired by Souls, Berserk, AoT]
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Author Topic: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT]  (Read 55113 times)
mzn528
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« Reply #140 on: September 21, 2016, 05:44:06 PM »

Previously I missed novels by Ayn Rand in described inspirations, today I seen it and became curious, how those will affect the game?

Thanks for the interest!

It is mainly about the story lines within the game, one of the central theme is the idea of individualism vs. collectivism. A good part of the story is about exceptional individuals and how they struggle when their ideas conflicted with the views of the mass, even when they intended to represent their interests.

It's hard to show it without spoiling the story... And it doesn't seem to attract any interest so I am considering removing it from my game description, but I am glad it made you curious!

I would be incredibly excited to play a game influenced by Ayn Rand and objectivist philosophy and I think other people would like it as well. The first BioShock did it and the story was a huge success.

Thanks for the good words man! I am probably gonna keep it but make it subtle.
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mzn528
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« Reply #141 on: October 03, 2016, 07:07:58 PM »

10/03 Update: GUI and quick inventory & skill slot

The boring stuff continues, was fun for me lol. Now you can assign consumables and skills to quick slot and switch within the list!



Thanks!
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mzn528
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« Reply #142 on: October 04, 2016, 06:16:06 PM »

Insert Quote
10/03 Update: GUI and quick inventory & skill slot

The boring stuff continues, you can now loop through the equipment list! .

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mzn528
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« Reply #143 on: October 08, 2016, 09:07:38 PM »

10/08 Update: Item Usage and quick slots

pretty much shows how you can use different types of items (from quick slot), placeholder art obviously..

Thanks!

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Soul Appeaser, a combat focused story rich ARPG
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mzn528
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« Reply #144 on: October 10, 2016, 08:23:54 PM »

10/10 Update: Weapon Transformation Systems

Finally adding the mechanics to smoothly transition between each fighting style/weapon for each character.



Thanks!

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mzn528
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« Reply #145 on: November 02, 2016, 06:07:50 PM »

11/02 Update: Character redesign

Redesigning characters... and I suck at this, here's a redesign of the main character:



Not sure what I think about the color and design, but I will give it time and come back to it.
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« Reply #146 on: November 02, 2016, 09:01:48 PM »

Digging the Golden Axe vibe from the game, both in gameplay and art style.

As for the redesign of the main character, I like the cloak / hood, especially since it's short. Design looks good, but perhaps proportions are a little off? Torso to leg distribution seems a little off, and perhaps too many different colors present in his palette. But these are just nitpicks I think, overall he's shaping up well.

Keep it up!
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mzn528
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« Reply #147 on: November 03, 2016, 09:36:34 AM »

Digging the Golden Axe vibe from the game, both in gameplay and art style.

As for the redesign of the main character, I like the cloak / hood, especially since it's short. Design looks good, but perhaps proportions are a little off? Torso to leg distribution seems a little off, and perhaps too many different colors present in his palette. But these are just nitpicks I think, overall he's shaping up well.

Keep it up!

Thank you so much for the good words! Man I kept hearing about Golden Axe... I guess it's time for me to give it a play haha.

And yeah I totally agree on the proportion issue, will give it a fix!
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« Reply #148 on: November 03, 2016, 10:05:54 AM »

Yeah totally, you should try it out. It's a little more of a beat 'em up than your game is I think. But it'll be helpful at least from an aesthetic point of view? Tons of old school fun though.

Anyhow, your sprites have a good attention for detail and a nice range of colors. Definitely looking forward to seeing how you tackle spells / magic being cast in this game! Wizard
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mzn528
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« Reply #149 on: November 03, 2016, 10:37:44 AM »

Yeah totally, you should try it out. It's a little more of a beat 'em up than your game is I think. But it'll be helpful at least from an aesthetic point of view? Tons of old school fun though.

Anyhow, your sprites have a good attention for detail and a nice range of colors. Definitely looking forward to seeing how you tackle spells / magic being cast in this game! Wizard

I see, from the look of it it is pretty old school haha.

Yep spells and magics i am planning on using a system smiliar to castlevania aria of sorrow where you discover spell from enemy... so it should be interesting figuring out the mechanics behind it lol
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« Reply #150 on: November 03, 2016, 08:17:37 PM »

Berserk was one of my all time favorite anime/mangas - definitely love the look of the ultimate 2Her - very Guts-esque.

Sending you a PM!
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« Reply #151 on: November 13, 2016, 10:52:57 PM »

Animations are awesome just wanted to compliment you on the pixel work. Beer!
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mzn528
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« Reply #152 on: November 17, 2016, 10:32:30 PM »

Berserk was one of my all time favorite anime/mangas - definitely love the look of the ultimate 2Her - very Guts-esque.

Sending you a PM!

Sorry for the delay... will check!

Animations are awesome just wanted to compliment you on the pixel work. Beer!

Thank you so much for the good words!
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« Reply #153 on: November 21, 2016, 09:16:38 PM »

11/21 Update: Offense Item - Straight Line Throwing Items

It's been a while, today the update is about the straight line throwing items (throwing knives, darts, throwing stars, etc.).

With obviously placeholder art...



I will change the speed to give it some acceleration and friction as well.. now it just seems bland, I want it to be fast and impactful.
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« Reply #154 on: November 22, 2016, 05:23:24 AM »

I'm a bit late to the party but this looks REALLY fun. Dark souls ARPG beat 'em up is already a great concept, but the art/gameplay principles so far are perfect. Absolutely excited to play this.
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mzn528
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« Reply #155 on: November 22, 2016, 09:59:53 AM »

I'm a bit late to the party but this looks REALLY fun. Dark souls ARPG beat 'em up is already a great concept, but the art/gameplay principles so far are perfect. Absolutely excited to play this.

Thanks Low_Chance(lol)! It's good words like these that kept me going!
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Noob Game Dev and Pixel Artist, twitter @mzn528

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mzn528
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« Reply #156 on: November 22, 2016, 05:37:56 PM »

11/21 Update: Offense Item - Projectile Throwing Items

Time for...projectiles!

With obviously placeholder art...

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mzn528
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« Reply #157 on: November 24, 2016, 12:47:54 PM »

11/22: Offense Item - cont

Same projectiles, with updated timing and animation though.

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mzn528
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« Reply #158 on: November 25, 2016, 09:22:29 PM »

11/25: Offense Item - trap

IT'S A TRAP!

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Noob Game Dev and Pixel Artist, twitter @mzn528

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mzn528
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« Reply #159 on: November 26, 2016, 08:47:47 PM »

11/26: Item pickup and soul absorption

So this is what happens when you kill someone...

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