mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #60 on: September 30, 2015, 08:17:52 PM » |
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09/30 Update: Character Redesign/New Animation There's the redesign for another starting character - Squire Idle: Attack: Let me know what you think! Thanks guys!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #61 on: October 01, 2015, 03:54:41 PM » |
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10/01 Update: Character Redesign/New Transformation Animation Here's a WIP for the new transformation for Mercenary: Also, new design weeeeeeee Thanks a lot guys!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #62 on: October 10, 2015, 09:40:26 AM » |
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10/10 Update: New Animation/Character Redesign Here's a WIP for a new transformation. Here's the idle animation for the new character design: Let me know if you have any comment!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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Dewfreak83
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« Reply #63 on: October 10, 2015, 12:26:57 PM » |
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These transformation animations are awesome. Any chance of having magic attacks as well? Like when not transforming into one of the warriors?
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #64 on: October 24, 2015, 03:30:13 PM » |
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These transformation animations are awesome. Any chance of having magic attacks as well? Like when not transforming into one of the warriors?
Hey Dewfreak83 thanks for the good word! To answer your question: yes and no haha. Yes there will be one or two character that does magic attack and some characters will have the ability to do range attack (balance and variety, etc.). But no the main character before transformation is purposely made vulnerable and does not really possess any attacking ability.
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #65 on: October 31, 2015, 09:16:28 AM » |
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Happy Halloween! Here's a delicious monster concept, can't wait to animate this guy fml
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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wonman321
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« Reply #66 on: October 31, 2015, 09:31:14 AM » |
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Wow, I love it, very promising If the theme, background darker a bit will better (my opinion)
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harsay
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« Reply #67 on: October 31, 2015, 09:46:46 AM » |
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This transform animation... I want to see the finished one because it looks awesome right now. I agree with wonman321, background should be darker.
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #68 on: October 31, 2015, 05:06:43 PM » |
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Wow, I love it, very promising If the theme, background darker a bit will better (my opinion) Thanks for the good word wonman321!! I totally agree with you, I got carried away with it and right now the background is shifting the player's focus away from the character, good tip! This transform animation... I want to see the finished one because it looks awesome right now. I agree with wonman321, background should be darker.
Thanks Harsay! Different animations for different characters reflects their unique attributes and they are a lot of fun to animate. I am glad you like it! And yes haha... I did get carried away while drawing the forest and will make it darker lol
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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Incurable
TIGBaby
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« Reply #69 on: December 28, 2015, 08:59:38 PM » |
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Dude, this sounds incredible!
How much experience did you have with pixel art before you started? I'm surprised that you're able to do both the art and programming.
Keep it up. :D
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Cornelisjordaan
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« Reply #70 on: December 28, 2015, 09:39:43 PM » |
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Hey! I really like that character transformation animation! Can't wait to see even more of it
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Pixel Noise
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« Reply #71 on: January 13, 2016, 06:09:41 PM » |
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Wow, it's been some time since I've stopped in, and the art and animations have gotten a nice bump! It's looking good - and I like how you've fleshed out some more of the backstory/concept as well.
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #72 on: January 31, 2016, 12:06:07 PM » |
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Dude, this sounds incredible!
How much experience did you have with pixel art before you started? I'm surprised that you're able to do both the art and programming.
Keep it up. :D
I had none... learning both along the way is definitely a fun experience for me haha Hey! I really like that character transformation animation! Can't wait to see even more of it Thanks Cornelisjordaan!! It will only get better and better *wink wink Wow, it's been some time since I've stopped in, and the art and animations have gotten a nice bump! It's looking good - and I like how you've fleshed out some more of the backstory/concept as well.
Thanks for the good word Pixel Noise! Everything just kept evolving haha, return in a few weeks it will become something new lol
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #73 on: February 22, 2016, 08:47:03 PM » |
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02/22 Update: Smoother attack ending animation Added an animation after each attack to smooth it out, looks better now!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #74 on: February 27, 2016, 11:45:42 AM » |
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02/27 update: better defense system Now you can defend attack from the front, and also get damage if enemy hits you from your back. Enjoy and thanks!
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« Last Edit: February 29, 2016, 06:56:35 PM by mzn528 »
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #75 on: February 29, 2016, 06:57:30 PM » |
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02/29 update: enemy alert state Adding alert state on test enemy, you will know when it discovers you Enjoy and thanks!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #76 on: March 04, 2016, 09:47:22 PM » |
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03/04 update: Parry state and parry attack This took longer than I thought, add in new parry and parry attack mechanics! (WIP) Enjoy!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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Pixel Noise
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« Reply #77 on: March 05, 2016, 06:51:05 AM » |
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Nice! I feel like the parry animation needs to have a bit more weight or movement to it though. It feels a bit small/short right now.
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #78 on: March 05, 2016, 10:45:11 AM » |
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Nice! I feel like the parry animation needs to have a bit more weight or movement to it though. It feels a bit small/short right now.
Thanks for the advise pixel noise! I've been getting that a lot recently haha, I will add in a few more frames to make it more weighty lol
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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Pixel Noise
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« Reply #79 on: March 05, 2016, 12:22:17 PM » |
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Or maybe it just needs a bit of an effect to it? But there seems to be something off about it, right? Not sure what the right call is - I just do sound @.@
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