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TIGSource ForumsCommunityDevLogsRitornare
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Author Topic: Ritornare  (Read 2266 times)
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« on: February 18, 2009, 05:54:24 PM »

RITORNARE is an experimental platformer I've been working on for a while.

It is low-res and minimalist both in visuals and in audio.

There is no HUD.

There are no sound effects, but there is a polytempo soundtrack that gains layers and complexity as you progress through the game.  This will probably make more sense if you play the early build below.  I'm a composer and this is probably the most important part of the game to me.

It makes use of glitchy platforming behavior and per-pixel collision detection.

It is nonlinear, with six possible pathways to the end.  It features nine levels, only five of which may be accessed in a single playthrough.

It is difficult.

(I took these shots a while ago.  I'm not sure why they are in diminishing resolutions.)

Here is an early build: RITORNARE ALPHA
NOTE: Not all of the levels are complete.  When you reach the end of the first level, selecting the bottom door will take you to a more complete branch (the top door is basically a dead-end (though you can see a new creature).  At completion of that stage, either door will lead to a complete level.  ALSO, the sound might be a little quiet.  Tell me if this is the case.

I would appreciate any comments!

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« Reply #1 on: February 18, 2009, 06:22:16 PM »

The levels are really long, I think it'd be better off if it had some checkpoints maybe.

The heavy gravity thing also felt kind of weird.

I can't really give you much feedback; I lost patience after traveling so far and then dying and having to start all the way back from the start. :[ (All my runs afterwards became more and more careless as my patience began to shorten)
« Reply #2 on: February 18, 2009, 06:27:10 PM »

ah, I took the top door. found it quite hard, but you did warn, so...

it has a nice feel...look forward to seeing how it develops...

(and yeah, the jumping felt a bit weird, a bit sudden and also a bit cut-short)
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« Reply #3 on: February 19, 2009, 11:25:51 PM »

Yeah, the control needs a lot of work. I loved the polyrythmic soundtrack, though.

One issue: The game crashed for me at the title a few times, for some reason, when I pressed a key to continue.

« Reply #4 on: February 20, 2009, 08:53:00 AM »

The music is good and I'd agree that lack of checkpoints makes this game very frustrating.

I stopped playing the game in second level when I encountered bug. When I died, my main character was reset to starting position, but was vertically flipped and I couldn't move it. :/

I like the minimalistic approach.
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« Reply #5 on: February 24, 2009, 04:36:06 PM »

Does the character walk or slide across the stage.
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« Reply #6 on: February 25, 2009, 04:25:29 PM »

i like the name, dunno if you choosed it because in italian ritornare means "to come back" but it sounds cool to me

<Powergloved_Andy> I once fapped to Dora the Explorer
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