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TIGSource ForumsCommunityDevLogsBeneath The Tower! [Squad-based roguelike and tactics]
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Author Topic: Beneath The Tower! [Squad-based roguelike and tactics]  (Read 12177 times)
Julius The Pious
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« Reply #40 on: June 17, 2015, 08:58:06 PM »

+1 on the old one being better. I like the subtle fade. Subtle is always good.
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mk
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« Reply #41 on: June 24, 2015, 11:41:39 AM »

Thanks for the feedback!

World level/floor generation:
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mk
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« Reply #42 on: July 13, 2015, 07:59:11 AM »

Added some projectiles for ranged attacks:


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ashtonmorris
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« Reply #43 on: July 13, 2015, 01:56:00 PM »

That second Gif is intense  Shocked Looking good!
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Ashton Morris - Composer & Sound Designer

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mk
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« Reply #44 on: July 18, 2015, 06:46:16 AM »

This is how you use potions!
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AngeloMC21
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« Reply #45 on: July 18, 2015, 09:28:03 AM »

Loving the artstyle and the mechanics. So gorgeous!
Also, i really like pixelated turnbased game like this game.
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yanneyanen
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« Reply #46 on: July 18, 2015, 09:35:32 AM »

I love the look of this. I especially like the bobbing of the little dudes (and animals). It's such a small thing, but gives so much character Smiley
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mk
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« Reply #47 on: July 19, 2015, 02:34:32 AM »

@AngeloMC21, @yanneyanen thanks!

I love the look of this. I especially like the bobbing of the little dudes (and animals). It's such a small thing, but gives so much character Smiley
And it's also perfect to have if you don't have much animations. Wink
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mk
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« Reply #48 on: July 25, 2015, 05:50:19 AM »



Added simple shadows for tiles and now battles looks much better( I think ). I also changed their size.
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stupidrat
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« Reply #49 on: July 26, 2015, 01:02:33 PM »

This was just awesome to see.  I love procedural generations in games.  Many don't even try it.  Keep up the good work.

Thanks for the feedback!

World level/floor generation:

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mk
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« Reply #50 on: July 30, 2015, 08:50:13 AM »

@stupidrat, glad you liked it!

Transition to battle:

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VampireSquid
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« Reply #51 on: July 30, 2015, 10:11:24 AM »

I will definitely be following this.   The animations are very well done, especially the arrow swarms you posted a bit back.  They really bring the game to life.
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IceGladiator
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« Reply #52 on: July 30, 2015, 11:43:54 AM »

Can't wait to see more of the tile shading. Looks very good!
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mk
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« Reply #53 on: August 03, 2015, 10:42:20 PM »

@_matt_, @IceGladiator, thanks!

Updated battles


Getting some coins from ruins
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deab
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« Reply #54 on: August 03, 2015, 11:26:18 PM »

Coming on very well. What tool do you use for capturing gifs?
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jctwood
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« Reply #55 on: August 04, 2015, 01:00:40 AM »

Very slick! Loving the animations of the characters, they feel very alive.
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mk
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« Reply #56 on: August 04, 2015, 04:45:17 AM »

Thanks!

Coming on very well. What tool do you use for capturing gifs?
I use GifCam. Very simple and nice to use. Highly recommend!
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mk
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« Reply #57 on: August 08, 2015, 03:49:17 AM »

Getting experience
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OMGWTF Games
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Dev-ing those games.


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« Reply #58 on: August 15, 2015, 04:14:03 PM »

Putting this on my radar.  Screenshot Saturday is a wonderful thing, reveals the gems like this!
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mk
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« Reply #59 on: August 21, 2015, 03:24:05 AM »

Front flips!

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