I didn't find it very fun at all, but it was mainly because the boss couldn't deal with the terrain or shoot upward. I just stood on a platform and fired constantly. As more enemies spawned in, it got a little annoying, but I still didn't really have to move much at all. That's easily fixed, though, with some changes to the boss's abilities and some more platforms. The game should force players to move around in order to stay alive.
There are a lot of other issues, but all should be fairly easy to fix.
-The camera's already been mentioned (I guess the fixed version isn't uploaded yet?). I'd say either the camera should follow the cursor to some degree, or the player should be centered at all times (or a mix of both camera styles).
-I hated the jumping because of the high gravity. It's such a fast motion that I often end up bouncing a second time when I use it. Luckily, I almost never had to use it. This is just a personal-preference thing, though. If you really like it how it is, don't let me pressure you into changing it.
-The ladders are very un-ladder-like and I didn't like using them at all. They also have weird issues, like if you hit your head while flying up one, then you stop on the ladder and can't continue up once you move out from under the ceiling.
-The pickups sink halfway into the ground. I didn't even realize what they were until I accidentally touched one. Also, when hearts are picked up they don't disappear from the ground.
-As mentioned, the menu needs work. I think the main thing is just to align the elements nicely.
-The combination of a bunch of different-resolution sprites looks really ugly to me, even if they look fine on their own. I kinda like the spider design.
-A few times, my bullets went straight through enemies (right through the center) rather than hitting them.
I think the best part of the game at the moment is the difficulty curve. It doesn't affect much, since you don't have to move, but it still requires you to aim quickly and figure out the best times to hit the boss.
Thanks Quicksand-S for playing my game. I do believe that some of it was maybe a bit rushed
![Sad](https://forums.tigsource.com/Smileys/derek/sad.gif)
My friend kept on pressuring me to get him a copy. That's why most of the game is a glitchy thing. But I'll still go into detail on everything!
![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif)
I didn't find it very fun at all, but it was mainly because the boss couldn't deal with the terrain or shoot upward. I just stood on a platform and fired constantly. As more enemies spawned in, it got a little annoying, but I still didn't really have to move much at all. That's easily fixed, though, with some changes to the boss's abilities and some more platforms. The game should force players to move around in order to stay alive
Unfortunately I've been away from Game Maker for awhile, so this was the first game I've made in at least a couple of months. But here I go on and on with excuses
![Big Laff](https://forums.tigsource.com/Smileys/derek/biglaff.gif)
-The camera's already been mentioned (I guess the fixed version isn't uploaded yet?). I'd say either the camera should follow the cursor to some degree, or the player should be centered at all times (or a mix of both camera styles).
I really like this idea, also the new version hasn't been updated yet. But in all honesty I think it could be quite cool for the camera to follow your cursor to some degree.
-I hated the jumping because of the high gravity. It's such a fast motion that I often end up bouncing a second time when I use it. Luckily, I almost never had to use it. This is just a personal-preference thing, though. If you really like it how it is, don't let me pressure you into changing it.
Yeah, I don't think I'll change it, as I think it's fine.
-The ladders are very un-ladder-like and I didn't like using them at all. They also have weird issues, like if you hit your head while flying up one, then you stop on the ladder and can't continue up once you move out from under the ceiling.
The ladders I must admit I messed up quite badly. I'll have to fix it.
-The pickups sink halfway into the ground. I didn't even realize what they were until I accidentally touched one. Also, when hearts are picked up they don't disappear from the ground.
Pickups I'll fix, the hearts, that's quite odd? I must have fixed it by accident when working on the new version.
-The combination of a bunch of different-resolution sprites looks really ugly to me, even if they look fine on their own. I kinda like the spider design.
I don't really understand this, I don't know much about sprites that much, I mean I don't think I can have the spider the same size as the player in the sprite editor? Because then in the game it would be tiny? If you could explain this to me or point a link or something, I'll be able to learn something new.
-A few times, my bullets went straight through enemies (right through the center) rather than hitting them.
This was fixed in the new version.
Thanks for playing my game. I now realized that I needed someone to point out all the errors. So thank you. Also I think I'll delay the new version for a later time until I fix most of these problems other wise the game is pretty bad.