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TIGSource ForumsDeveloperPlaytestingZombie Orphan Alpha 1.0
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Author Topic: Zombie Orphan Alpha 1.0  (Read 521 times)
AllieKmedia
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« on: May 17, 2015, 11:28:22 AM »

This is the Alpha for the 3D game Zombie Orphan. We made it in Blender and worked with it for about two months. You play as a little zombie girl inside a orphanage. Your mission is to turn the boys in to zombies and then escape. Gamepad and keyboard support.

System requirements:
Windows 7
Windows 8
I dont think that the game will run smoothly on a slow computer.

Feedback:
Is it fun?
Is it to easy/hard?
Does it lag?
How does the game look?
Other general feedback?

Download it here:
https://www.dropbox.com/sh/aem07bekv20hv9r/AABvXcU6jhSuRjPLWqin9ajAa?dl=0

Screenshots:




[img]https://imagizer.imageshack.us/v2/1185x667q90/673/P9lOVZ.jpg[/img

Download it here:
https://www.dropbox.com/sh/aem07bekv20hv9r/AABvXcU6jhSuRjPLWqin9ajAa?dl=0
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AllieKmedia
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« Reply #1 on: May 19, 2015, 12:11:32 AM »

We woukd really appreciate the help!
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inkwellmachine
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« Reply #2 on: May 19, 2015, 07:53:20 PM »

I'll start by saying that the music and the audio effects were both pleasant. The lighting in the main area was just fine too, and I like that you chose tank controls for this game--seems appropriate for a zombie.

I appreciate all the work you must have put into developing this, but right now there just isn't much to review. If you want feedback on the visuals, I think the meshes were pinched oddly and I think you ought to learn how to use loop cuts a little more pragmatically. The textures were alright. Animation?... mmh, fine, but the boy's eyes look like egg yolks sliding around inside his skull during the title screen. May want to see to that.

But that's all, really. There's no way to gauge how the game will play with a single interactive subject and fixed camera view that doesn't let you move outside the starting room. You gotta give us more to work with than that.

Also, for what it is, the file size is a little absurd. If you can trim it down at all for testing purposes (drop the textures, shaders, music, sounds, etc.), you might get a little more traffic here.

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