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TIGSource ForumsDeveloperArtWorkshopPerspective/Anatomy struggles
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TheShard1994
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« on: May 19, 2015, 09:45:01 AM »

Hey,

I'm working on a base for an RPG character (8 directions). The problem however is that I'm having some trouble with the perspective and anatomy (especially on the 3 directions where he is facing away from us). The perspective he needs to be in is slightly from above: I've added a barrel as a reference below.



I imagine he'd need more shading between neck and back on the facing-away frames, but that makes him look like he's looking up :/

Thanks in advance for any advice!
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Alevice
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« Reply #1 on: May 19, 2015, 09:50:45 AM »

Usually in such angle projections what is recomended is that the main light source comes from the top, so the stackable pieces are divided by a shadow underneath
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TheShard1994
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« Reply #2 on: May 19, 2015, 09:54:54 AM »

Hm yes sadly all other sprites have light coming from the front, so if I'd switch that I'd have to redo a LOT (I kind of started working on the character way too late)
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diegzumillo
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« Reply #3 on: May 19, 2015, 06:16:03 PM »

I removed a few pixels from his neck to make it thinner and I think it improved a bit. On the other angles the separation between the head and body is clear because of the chin, but on these angles it looks like he's a 'neckless' ogre. My tweak is so small and subtle I'm not going to upload (unless you want me to!) but that's all I did: removed a few pixels from the neck to create a more clear distinction between head and body.
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TheShard1994
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« Reply #4 on: May 20, 2015, 01:51:50 AM »

I'd love to see what you've done to it, that makes it easier to compare Smiley

To create more distinction between head and body I added shades there.. I think it fixed part of the problem, but it still doesn't look perfect to me (the curve of the back is too big, but 1 pixel less makes it too squared):


I also added some more shading to his lower back to help with the perspective.

Aslo, thanks for your advice Smiley
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