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Author Topic: Plasmoid  (Read 6541 times)
gereon
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« on: May 23, 2015, 01:57:13 PM »



I'm an indie developer from Germany. I'm working on Plasmoid - a "gemütliches action game". This German term just
means that it will not be a superfast hardcore action game.
Nevertheless, it will be intermittent full of action! But not continuous fast-paced and will give you a break sometimes.

You play a floating ball and have to collect colored fireflies to illuminate each of the game worlds.
The game is inspired by an old C64 game.
Most worlds are left-right side scrolling, but there are also caves to explore.
Enemies will usually spawn randomly in waves.

You have a life bar, which makes the game forgiving (a bit more gemütlich Smiley).
And you have limited energy for shots etc, which will replenish over time.
With the force of the fireflies you can activate the ancient Spectrums and bring back light to the world.

Other features:
- Light effects
- Special magic spells
- Physics based puzzles
- Non linear upgrade system
- Enemies also upgrade over time

It will be first released on Android.
The current controls are focused on multi touch input.
More platforms (Linux/Windows/Mac) are planned later with adaptations for mouse and controller.

The game is based on:
- Java
- libGDX
- Box2D
- box2dlights


Twitter: @LightmileStudio https://twitter.com/LightmileStudio









Recent screenshots (click to enlarge)















Preview Youtube video





Old screenshots (click to enlarge)















GIF videos
« Last Edit: March 15, 2016, 04:06:08 PM by gereon » Logged

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gereon
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« Reply #1 on: May 23, 2015, 03:14:05 PM »

Illuminator (Android tablet screenshot).

« Last Edit: May 30, 2015, 06:19:24 AM by gereon » Logged

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gereon
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« Reply #2 on: May 23, 2015, 03:58:23 PM »

In a dark cave with flashlight.

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gereon
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« Reply #3 on: May 28, 2015, 01:29:18 PM »

Not always gemütlich...


 (click to enlarge)
« Last Edit: May 28, 2015, 01:40:13 PM by gereon » Logged

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gereon
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« Reply #4 on: May 31, 2015, 08:14:52 AM »

Volcano






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gereon
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« Reply #5 on: June 09, 2015, 12:57:43 PM »

Laserwheels
This is an example for an obstacle course. These occasionally challenge the player. They are not essential in gameplay, just bring a little variety to it.
In this case you have to navigate through rotating laser beams in a dark cave.


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gereon
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« Reply #6 on: June 10, 2015, 04:57:13 AM »

Magma vents
Another example for an obstacle course.
The vent eruptions have a fixed schedule, which the player has to discover.


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Ark
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« Reply #7 on: June 10, 2015, 05:35:09 AM »

I really like the visual style Toast Left (except may be for the Status Bar in the upper part of the screen (I would prefer something more minimalistic)).

So, basically "gemütliches" means "casual"? Smiley 
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gereon
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« Reply #8 on: June 10, 2015, 07:01:58 AM »

Thanks for the feedback, Ark!
I guess there is no English word for this Smiley
You will not be constantly under pressure. E.g. like in those "runner games" - your avatar suggests that you like those LOL Who, Me? oh dear!
There will be stressful situations, for example when you got attacked from multiple enemies, maybe too much action for casual gamers Smiley
But most of the time, you better carefully sneak forward.

The second thing is, you will not be forced to extreme "micro control", e.g. to press buttons at exactly the right micro second. For example, in this magma vent obstacle course, once you have discovered the eruption schedule, it will not be too hard to fly through it.
But this doesn't mean, that the game will be easy, especially in later worlds. And I plan it to have a difficulty option.

I will think about the status bar design... It will be smaller in the final game, because I need room for other displays.
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Ark
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« Reply #9 on: June 10, 2015, 09:05:32 AM »

Quote
You will not be constantly under pressure. E.g. like in those "runner games" - your avatar suggests that you like those LOL Who, Me? oh dear!
There will be stressful situations, for example when you got attacked from multiple enemies, maybe too much action for casual gamers Smiley
But most of the time, you better carefully sneak forward.
I think I get it Smiley. (and yeah... I kind of like the simplicity of runners)

Quote
you will not be forced to extreme "micro control", e.g. to press buttons at exactly the right micro second.
Oh... yeah. I hate this stuff in video games Screamy.

Quote
And I plan it to have a difficulty option.
That's always good to have.
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gereon
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« Reply #10 on: June 11, 2015, 07:37:46 AM »

I just found out how to create animated GIFs Smiley
Here is the animation of the magma vents.
Should give you an impression how fire/smoke animations look like in the game.
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Ark
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« Reply #11 on: June 11, 2015, 10:12:51 AM »

Looks very realistic! What is the soft you're using for animation (if it isn't a secret Smiley)?
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« Reply #12 on: June 11, 2015, 11:28:10 AM »

I really dig the art style, has a sort of claymation/tv show vibe.
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gereon
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« Reply #13 on: June 11, 2015, 12:45:52 PM »

@Ark: No it's no secret, I have done this with Blender.
@Bluebutton: Thanks Smiley
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Ark
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« Reply #14 on: June 11, 2015, 01:33:44 PM »

Quote
No it's no secret, I have done this with Blender.
Seems like a powerful tool... and it's free Screamy! Thanks for the info!
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gereon
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« Reply #15 on: June 13, 2015, 09:33:49 AM »

The portals

I created a new graphic for the portals.
You can transit through portals to other worlds.



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gereon
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« Reply #16 on: June 13, 2015, 02:42:32 PM »

My Saturday screenshot:
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gereon
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« Reply #17 on: June 28, 2015, 05:29:05 AM »

Particle effects in action - after a collision with "glowing circles".
I have used the libGDX particle editor for this effect, which does a great job.

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anteevy
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« Reply #18 on: June 28, 2015, 07:12:25 AM »

Looks cool, quite unique! Smiley And I love balls and spheres in games. Tongue Do you already have a gameplay video or something? I'm interested in how it will play.
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gereon
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« Reply #19 on: June 28, 2015, 08:33:56 AM »

Looks cool, quite unique! Smiley And I love balls and spheres in games. Tongue
I'm pleased  Smiley

Do you already have a gameplay video or something? I'm interested in how it will play.
Good point!
I'm so busy developing... But a short gameplay video would be really a good thing to do, I will put this on top of my to-do list.
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