gereon
|
 |
« on: May 23, 2015, 01:57:13 PM » |
|
 I'm an indie developer from Germany. I'm working on Plasmoid - a "gemütliches action game". This German term just means that it will not be a superfast hardcore action game. Nevertheless, it will be intermittent full of action! But not continuous fast-paced and will give you a break sometimes. You play a floating ball and have to collect colored fireflies to illuminate each of the game worlds. The game is inspired by an old C64 game. Most worlds are left-right side scrolling, but there are also caves to explore. Enemies will usually spawn randomly in waves. You have a life bar, which makes the game forgiving (a bit more gemütlich  ). And you have limited energy for shots etc, which will replenish over time. With the force of the fireflies you can activate the ancient Spectrums and bring back light to the world. Other features: - Light effects - Special magic spells - Physics based puzzles - Non linear upgrade system - Enemies also upgrade over time It will be first released on Android. The current controls are focused on multi touch input. More platforms (Linux/Windows/Mac) are planned later with adaptations for mouse and controller. The game is based on: - Java - libGDX - Box2D - box2dlights Twitter: @LightmileStudio https://twitter.com/LightmileStudio

 Recent screenshots (click to enlarge) Preview Youtube video

Old screenshots (click to enlarge)GIF videos 
|
|
« Last Edit: March 15, 2016, 04:06:08 PM by gereon »
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #1 on: May 23, 2015, 03:14:05 PM » |
|
Illuminator (Android tablet screenshot). 
|
|
« Last Edit: May 30, 2015, 06:19:24 AM by gereon »
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #2 on: May 23, 2015, 03:58:23 PM » |
|
In a dark cave with flashlight. 
|
|
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #3 on: May 28, 2015, 01:29:18 PM » |
|
Not always gemütlich...
 (click to enlarge)
|
|
« Last Edit: May 28, 2015, 01:40:13 PM by gereon »
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #4 on: May 31, 2015, 08:14:52 AM » |
|
|
|
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #5 on: June 09, 2015, 12:57:43 PM » |
|
LaserwheelsThis is an example for an obstacle course. These occasionally challenge the player. They are not essential in gameplay, just bring a little variety to it. In this case you have to navigate through rotating laser beams in a dark cave.

|
|
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #6 on: June 10, 2015, 04:57:13 AM » |
|
Magma ventsAnother example for an obstacle course. The vent eruptions have a fixed schedule, which the player has to discover.

|
|
|
Logged
|
Currently working on... 
|
|
|
Ark
|
 |
« Reply #7 on: June 10, 2015, 05:35:09 AM » |
|
I really like the visual style  (except may be for the Status Bar in the upper part of the screen (I would prefer something more minimalistic)). So, basically "gemütliches" means "casual"?
|
|
|
Logged
|
|
|
|
gereon
|
 |
« Reply #8 on: June 10, 2015, 07:01:58 AM » |
|
Thanks for the feedback, Ark! I guess there is no English word for this  You will not be constantly under pressure. E.g. like in those "runner games" - your avatar suggests that you like those LOL  oh dear! There will be stressful situations, for example when you got attacked from multiple enemies, maybe too much action for casual gamers  But most of the time, you better carefully sneak forward. The second thing is, you will not be forced to extreme "micro control", e.g. to press buttons at exactly the right micro second. For example, in this magma vent obstacle course, once you have discovered the eruption schedule, it will not be too hard to fly through it. But this doesn't mean, that the game will be easy, especially in later worlds. And I plan it to have a difficulty option. I will think about the status bar design... It will be smaller in the final game, because I need room for other displays.
|
|
|
Logged
|
Currently working on... 
|
|
|
Ark
|
 |
« Reply #9 on: June 10, 2015, 09:05:32 AM » |
|
You will not be constantly under pressure. E.g. like in those "runner games" - your avatar suggests that you like those LOL Who, Me? oh dear! There will be stressful situations, for example when you got attacked from multiple enemies, maybe too much action for casual gamers Smiley But most of the time, you better carefully sneak forward. I think I get it  . (and yeah... I kind of like the simplicity of runners) you will not be forced to extreme "micro control", e.g. to press buttons at exactly the right micro second. Oh... yeah. I hate this stuff in video games  . And I plan it to have a difficulty option. That's always good to have.
|
|
|
Logged
|
|
|
|
gereon
|
 |
« Reply #10 on: June 11, 2015, 07:37:46 AM » |
|
I just found out how to create animated GIFs  Here is the animation of the magma vents. Should give you an impression how fire/smoke animations look like in the game. 
|
|
|
Logged
|
Currently working on... 
|
|
|
Ark
|
 |
« Reply #11 on: June 11, 2015, 10:12:51 AM » |
|
Looks very realistic! What is the soft you're using for animation (if it isn't a secret  )?
|
|
|
Logged
|
|
|
|
Bluebutton
|
 |
« Reply #12 on: June 11, 2015, 11:28:10 AM » |
|
I really dig the art style, has a sort of claymation/tv show vibe.
|
|
|
Logged
|
|
|
|
gereon
|
 |
« Reply #13 on: June 11, 2015, 12:45:52 PM » |
|
@Ark: No it's no secret, I have done this with Blender. @Bluebutton: Thanks 
|
|
|
Logged
|
Currently working on... 
|
|
|
Ark
|
 |
« Reply #14 on: June 11, 2015, 01:33:44 PM » |
|
No it's no secret, I have done this with Blender. Seems like a powerful tool... and it's free  ! Thanks for the info!
|
|
|
Logged
|
|
|
|
gereon
|
 |
« Reply #15 on: June 13, 2015, 09:33:49 AM » |
|
The portalsI created a new graphic for the portals. You can transit through portals to other worlds.

|
|
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #16 on: June 13, 2015, 02:42:32 PM » |
|
My Saturday screenshot: 
|
|
|
Logged
|
Currently working on... 
|
|
|
gereon
|
 |
« Reply #17 on: June 28, 2015, 05:29:05 AM » |
|
Particle effects in action - after a collision with "glowing circles". I have used the libGDX particle editor for this effect, which does a great job. 
|
|
|
Logged
|
Currently working on... 
|
|
|
anteevy
|
 |
« Reply #18 on: June 28, 2015, 07:12:25 AM » |
|
Looks cool, quite unique!  And I love balls and spheres in games.  Do you already have a gameplay video or something? I'm interested in how it will play.
|
|
|
Logged
|
|
|
|
gereon
|
 |
« Reply #19 on: June 28, 2015, 08:33:56 AM » |
|
Looks cool, quite unique!  And I love balls and spheres in games.  I'm pleased  Do you already have a gameplay video or something? I'm interested in how it will play.
Good point! I'm so busy developing... But a short gameplay video would be really a good thing to do, I will put this on top of my to-do list.
|
|
|
Logged
|
Currently working on... 
|
|
|
|