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1377709 Posts in 65441 Topics- by 57755 Members - Latest Member: LeoSax

June 01, 2020, 10:14:54 AM

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gereon
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« Reply #60 on: September 09, 2015, 09:01:30 AM »

Magmon ability: Magmaburst

One special ability of the evil Magmon is to cast the powerful Magmaburst spell. This pyroclastic burst can not only repel approaching shots, but turns them into hazardous blazing projectiles.
This means, that's not wise to fire lots of shots at him, because the Magmon can use that against yourself. To make matters worse, the Magmon will also block single aimed shots with his horns. Tricky to beat him...

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« Reply #61 on: September 13, 2015, 02:00:04 PM »

I worked this weekend on a new creature: The Medusa

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gereon
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« Reply #62 on: September 15, 2015, 03:32:46 AM »

I worked yesterday on the Medusa's behavior. Here is a short GIF video of my current progress...

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gereon
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« Reply #63 on: September 15, 2015, 08:59:38 AM »

The current Medusa behavior implementation:
  • each tentacle is controlled individually
  • the tentacle's behavior has currently three basic states: lurk, withdraw, attack
  • a tentacle will always try to keep moving to avoid (its head) getting hit
  • the Medusa itself should also attack and get some special ability, any ideas?
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« Reply #64 on: September 15, 2015, 09:08:30 AM »

Your game's art has a beautiful strangeness to it.  Gomez
I love the way you layer the details (bushes etc), even though its a left-right scroller each scene looks like an actual place with depth.
« Last Edit: September 15, 2015, 09:14:09 AM by junondanon » Logged
gereon
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« Reply #65 on: September 15, 2015, 01:58:35 PM »

Thanks! The scenery and creatures are supposed to be completely "out of this world". Good to know, that this is the right direction, I will try to keep this strangeness Smiley
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« Reply #66 on: September 17, 2015, 03:17:11 AM »

I'm working on a new amoeba like creature...

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« Reply #67 on: September 17, 2015, 04:01:37 PM »

Here is, what I was working today on: the meteor shower

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gereon
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« Reply #68 on: September 18, 2015, 02:12:11 PM »

The meteor shower - I added more details...

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« Reply #69 on: September 18, 2015, 05:59:44 PM »

Debris always helps sell it--it looked a bit washed out before.
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gereon
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« Reply #70 on: September 19, 2015, 05:07:45 AM »

Thanks for feedback. The debris scatter around when a "meteor" hits the ground - or the orb which should be avoided Smiley
The "washed out" is intentionally, especially in the background. This volcanic world is supposed to have an atmosphere with lots of dust particles which absorb light.
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« Reply #71 on: September 20, 2015, 07:35:37 AM »

Here's a little GIF of the meteor shower...

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« Reply #72 on: December 26, 2015, 01:15:22 PM »

Let it snow.
Merry Christmas!

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gereon
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« Reply #73 on: January 17, 2016, 07:05:11 AM »

I'm currently working on a new world, here are some first screenshots:



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gereon
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« Reply #74 on: March 21, 2016, 05:36:31 AM »

The Asteroids Memorial

In one of the caves you will find the Asteroids Memorial complex, where you can (and have to) play a "retro game-in-game".

Asteroids Memorial east entrance with artwork exhibit


Playing the game-in-game - featuring "the flying saucer" Smiley

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gereon
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« Reply #75 on: March 23, 2016, 11:11:07 AM »


The Runestone Matrix

With the Runestone Matrix you can upgrade the orb. The idea is, that each upgrade is represented by a runestone. You touch a stone to get information about the upgrade and apply the upgrade.

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« Reply #76 on: March 26, 2016, 10:08:14 AM »


I've just created this waterfall scene

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« Reply #77 on: April 10, 2016, 01:36:35 PM »



The Suzanne statue. A tribute to Blender.

I'm using various open source software in my game development.
Blender is a 3D modeling software with great capabilities and it's free.
I recommend to give it a try:
http://www.blender.org/
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