Thanks guys!
Will the grass be flammable like in Brogue? And what purpose does the D-Pad thing in the lower right accomplish?
Flammable grass is a cool idea, should be doable and it fits with the game's concept. The D-Pad was just for debugging because I was having some problems with input (button presses being triggered on multiple frames). Also it looks cool and explains more about the game.
Since last update:-Menu works now!
-Better function for checking for entity positions! Enemies won't move through stuff!
-Refactored everything to make more sense, the code is longer now though (PICO's character limit is harsh).
-Dead character frame, falling animation.
-Enemies can die now. Basic attack rolls are in.
-Added a screen fade effect.
-Sketching out game progression and a few floor ideas.
Next up:-Enemy combat AI.
-Implement screen transitions and camera movement (rather than drawing a new chunk of the map).
-Add item interactions (via the menu that now works).