Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1388505 Posts in 66608 Topics- by 59280 Members - Latest Member: ScroopyNoopers

February 27, 2021, 07:50:56 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsCockpit Competition
Pages: 1 2 3 [4] 5 6 ... 10
Print
Author Topic: Cockpit Competition  (Read 73848 times)
alexandersshen
Level 2
**


What's a battle?


View Profile WWW
« Reply #60 on: February 20, 2009, 05:23:59 PM »

Sounds like fun!  Count me in.
Logged
gustav
Fez Nonbeliever
Level 0
*


View Profile WWW
« Reply #61 on: February 20, 2009, 05:38:00 PM »

To people who can't do 3D: YOU CAN DO 3D

orly? in mmf? GiggleHand Point Right

anyway, i have an idea, pretty much. let's see if something comes out of it.
Logged

Nitro Crate
Level 3
***



View Profile
« Reply #62 on: February 20, 2009, 05:40:50 PM »

Hmm I think I actually have a decent idea for this. Let's see if I go anywhere with it.


It's quite ambitious so..  Cry

(Although that might be because I just want a ton of content in it, I think I'll be able to get out a simple gameplay demo at least.)
Logged
increpare
Guest
« Reply #63 on: February 20, 2009, 05:49:44 PM »

orly? in mmf?
mmf has opengl/directx/whatever support (at least in beta); baby's first skydiving academy had it, though it did stuff in 2d.  there's nothing chaining you to using MMF anyway, there are other tools out there that might be worth exploring...
Logged
isaac
Level 2
**



View Profile WWW
« Reply #64 on: February 20, 2009, 06:34:52 PM »

And you don't even need real 3d at all... if you can scale sprites, you can do 3d. Just make objects bigger as they get nearer. Easy!
Logged

nunix
Level 1
*


This space intentionally left blank.


View Profile
« Reply #65 on: February 20, 2009, 06:41:36 PM »

If Metroid Prime is acceptable, than any FPS with 100% HUD display (as opposed to the classic Wolfenstein-style stat block/border) is fine. Pretty sure there's some free FPS code out there in one or two places (for anyone looking for ideas).
Logged

Jay Jeon
Level 0
***


Jay Jaewoo Jeon


View Profile WWW
« Reply #66 on: February 20, 2009, 06:45:09 PM »

heeheheh... :D
Iam in...
Logged

yet...
jute
Level 1
*



View Profile WWW
« Reply #67 on: February 20, 2009, 06:55:39 PM »

I would like to see some voxel terrain!
Logged

isaac
Level 2
**



View Profile WWW
« Reply #68 on: February 20, 2009, 07:04:21 PM »

Hmm... maybe this is finally an excuse to use my Flash voxel renderer.
Logged

ElTipejoLoco
Level 2
**

You can call me Edua.


View Profile WWW
« Reply #69 on: February 20, 2009, 07:55:32 PM »

I have an idea, but it would slow down my Trilby spriting. Hrm.

Choices.

Edit: I have a couple of ideas, but should I really make a topic if all I'm probably gonna put in them are concept art and sprites? I don't think I have time to program anything fancy with school on my heels.
« Last Edit: February 20, 2009, 10:54:57 PM by ElTipejoLoco » Logged


Currently brainstorming for a project
Lord Tim
Level 1
*


Overclocked to 20 MHz


View Profile
« Reply #70 on: February 20, 2009, 10:50:00 PM »

This is going to be amazing!

P.S. Cockpit inspiration: http://www.canadabizmart.com/bootstrapper/collection/spectacular-cockpit-photos/
Logged
Fuzz
Guest
« Reply #71 on: February 20, 2009, 11:35:26 PM »

I have an idea, but it would slow down my Trilby spriting. Hrm.

Choices.

Edit: I have a couple of ideas, but should I really make a topic if all I'm probably gonna put in them are concept art and sprites? I don't think I have time to program anything fancy with school on my heels.
You should. Who knows, maybe somebody would help out.
Logged
Hempuliā€½
Level 10
*****


Sweet potatoes.


View Profile WWW
« Reply #72 on: February 21, 2009, 04:41:53 AM »

To people who can't do 3D: YOU CAN DO 3D

orly? in mmf? GiggleHand Point Right

YES. Mode7Ex.
Logged

[platypus]
Level 0
***



View Profile
« Reply #73 on: February 21, 2009, 05:05:44 AM »

Am I allowed to do a collaboration project along with my own game? That would basically make two games for me.
Logged
Fuzz
Guest
« Reply #74 on: February 21, 2009, 07:48:17 AM »

Am I allowed to do a collaboration project along with my own game? That would basically make two games for me.
Increpare did 3 games for the Commonplace Book Compo, so I think it's fine.
Logged
QuaziGNRLnose
Level 1
*


View Profile
« Reply #75 on: February 21, 2009, 08:40:09 AM »

ill try to make something for this using construct, i have a rough working fps thingy based off of someones example and heavily modified by me,

id make it an rts of sorts, your in a brain room and theres a big screen that shows what your looking at, and you order little neuron men to do stuff instead of directly controlling the guy xD. i hope i can finish this!!! it sounds liek a really fun idea.
Logged
Sos
Level 8
***


I make bad games


View Profile WWW
« Reply #76 on: February 21, 2009, 09:33:17 AM »

I'm definately in =] Just need to think of  an idea
Logged

Akari
Level 2
**



View Profile
« Reply #77 on: February 21, 2009, 10:03:25 AM »

I know what I want to make.

Remember the flight simulators of yore? Remember how pretty much every key on the keyboard did something? Remember being able to look "down" and see even /more/ switches in your cockpit?

That ain't got nuttin' compared to this.

The actual "game" will be something simple, like flying in space, maybe shooting stuff.
The challenge will come from trying to actually accomplish anything with the byzantine cockpit interface.

I think this would fit a hard sci-fi space sim really well. Stuff is generally going to be millions of miles away, combat will occur in the space of a few milliseconds, and there will be pretty much zero value in looking out the cockpit window, you will constantly have to rely on instruments to get anything done.

Wondering if that could be pulled off and actually be a) fun but more importantly b) feasible.

I had the exact same idea and I so want to do it as well.
Logged
TeaAndBiscuits
Level 0
***


View Profile
« Reply #78 on: February 21, 2009, 11:11:02 AM »

This comp is ace! SO many possibilities!

Loving everyones random ideas, I'm glad it is not going to be just one style of game but this comp is encouraging us to think about user input and feedback from the game to user.

I wish I could say I have an idea for a game... so far just cool games that had great "cockpits"
-ScummVM : Ok a Genre, still a cockpit though! I think to get into this competitoin it would need to be a tweak on the classic input mechanism, perhaps just a series of impulses to pass into the character not clicking on the environment directly... (Too much art for me though Sad
-Populous : Book as cockpit Smiley
-Dungeon Master/Captive ... ... : Love these games. Easy to code this up using OpenGL... Hmm...

Gonna have to think hard about this one...

-T&B
Logged
gustav
Fez Nonbeliever
Level 0
*


View Profile WWW
« Reply #79 on: February 21, 2009, 01:05:20 PM »


Hand Fork LeftDurr...?Hand Knife Right
Logged

Pages: 1 2 3 [4] 5 6 ... 10
Print
Jump to:  

Theme orange-lt created by panic