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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionCockpit Collaborations
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Author Topic: Cockpit Collaborations  (Read 18390 times)
Alec
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« on: February 20, 2009, 05:31:07 AM »

Use this thread to find other folks to collaborate with on the new compo!

I'm down for writing music for stuff. As long as the game's cool.  Cool

Climb up in my cockpit, baby.
« Last Edit: February 20, 2009, 03:50:23 PM by Derek » Logged

Synnah
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« Reply #1 on: February 20, 2009, 05:50:09 AM »

As mentioned in the competition thread, I am also a guy who wants to make music for your games. I want to try and limit myself to fairly small projects, however, due to other things I have lined up for the next month or so; One or two songs, basically. 'Drop' me a 'line'!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Hempuli‽
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« Reply #2 on: February 20, 2009, 06:16:38 AM »

As mentioned in the competition thread, I am also a guy who wants to make music for your games. I want to try and limit myself to fairly small projects, however, due to other things I have lined up for the next month or so; One or two songs, basically. 'Drop' me a 'line'!

>DROP SYNNAH A LINE

I'd need some Very Very Low Quality Chip musics. Like Atari-like.
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Synnah
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« Reply #3 on: February 20, 2009, 06:27:19 AM »

>DROP SYNNAH A LINE

I'd need some Very Very Low Quality Chip musics. Like Atari-like.

This I can do! Chiptune stuff is fun and quick, because I don't have to spend ages tweaking synths, and the chip sounds generally work well together. I'll PM you!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
policedanceclub
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« Reply #4 on: February 20, 2009, 06:52:16 AM »

If anyone needs an artist for a cool game PM ME!!!

I can't do 3d though. Sad
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increpare
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« Reply #5 on: February 20, 2009, 07:26:01 AM »

If anyone needs an artist for a cool game PM ME!!!

I can't do 3d though. Sad
it's a good opportunity to learn, eh? Smiley
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« Reply #6 on: February 20, 2009, 07:47:50 AM »

Indeed, I actually just made my first 3d model!  Smiley
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« Reply #7 on: February 20, 2009, 08:57:07 AM »

Indeed, I actually just made my first 3d model!  Smiley
Kewl. I need to do the same.
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« Reply #8 on: February 20, 2009, 09:51:08 AM »

I think I'm going to need music and sound appropriate to a spaceship vs spaceship game!  Couple songs, lasers, control panel blips and beeps...
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Mikademus
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« Reply #9 on: February 20, 2009, 10:08:02 AM »

If anyone is trying on 3D for the first time and needs help, I can assist with generic 3D, OpenGL, Direct3D, OGRE 3D and Irrlicht questions. I've been coding C++ for a decade so if there's anything you want to know I'd be happy to try to help. Will probably be to busy to make a contribution of my self, though, but it would be nice to help someone else Smiley

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« Reply #10 on: February 20, 2009, 01:18:11 PM »

Oi. I don't really have an idea yet and can't guarantee my full attention to this compo but I'd like to do something. only problem is last time I did something (demake) I ran out of motivation when I realized I was going to have to make a dozen odd sprites/backgrounds and stopped after a week. So if some artist has a smallish idea they'd like to see realized I'd be up for trying to code it.
I can do 2d in C, some C++ and Game Maker and though I've never done any graphics/game work in them I know Lua pretty well and a bit of Python.
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« Reply #11 on: February 20, 2009, 02:17:05 PM »

Mikademus, I'm hoping to learn Ogre3D for this compo. If I need any help I will be sure to ask you.
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« Reply #12 on: February 20, 2009, 03:13:53 PM »

I have some cool ideas and such, if someone wants them for free, just ask.
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« Reply #13 on: February 20, 2009, 08:03:44 PM »

I probably need a coder and have some ideas already. I'm not sure which idea I want to use though.

Accursed school, you make me so busy!
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Ivan
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« Reply #14 on: February 20, 2009, 09:01:28 PM »

Is anyone here good at UDP socket programming? Smiley
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« Reply #15 on: February 20, 2009, 09:17:24 PM »

is anybody disappointed on the fact that they will not be able to use their awesome 2D spriting skills on this compo? well do I have a proposal for you! have an idea for a 2D cockpit game. also, there is a part that it would be nice to get any artists in general help, in particular animators. I could code, although due to time contraints, and practicality, it may have to be in gamemaker.

its going to be a fighting game.
« Last Edit: February 21, 2009, 11:56:46 AM by salade » Logged
Μarkham
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« Reply #16 on: February 20, 2009, 09:25:58 PM »

Lemmings was sort of a 'cockpit' game, wasn't it?  Wouldn't most RTS and SIM games have a display that could be loosely classified as "God Cockpits"?  I don't know how far we're allowed to bend things, but I certainly don't have the time to learn how to do anything game-related in 3D right now, with school and work and all.
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Chris Whitman
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« Reply #17 on: February 20, 2009, 11:04:24 PM »

I want to do 3D for mine, but I have a feeling it isn't going to happen.

Sure, I can get some basic stuff up and running with Ogre3D, say, but I know nothing about 3D modelling or texturing, and I have a feeling a month is not long enough to learn.
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« Reply #18 on: February 20, 2009, 11:39:59 PM »

Just because it says cockpit doesn't necessarily mean 3D guys... >_>

Don't tell me you have never played a 2D racer, space shooter, or mech game that had a cockpit hud! Plus think outside the box: If you get creative, almost any experience or idea can have a cockpit view.
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Chris Whitman
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« Reply #19 on: February 21, 2009, 12:19:10 AM »

I don't recall saying I had no idea what to do; I just commented that I was probably not going to have time to do anything in 3D.
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