Hi guys, the Mojo Bones team here.
We've been lurkers for a long time but finally decided to bite-the-bullet and get involved. Hi to all our fellow gamers & devs.
We're in the process of developing our latest game titled...
If you have a moment, check out our latest dev update for a look at the game in action...We also recommend visting our Steam Greenlight page for more info on the game's story and features...http://steamcommunity.com/sharedfiles/filedetails/?id=379015391Impact Winter is a post-apocalyptic survival game that puts the focus on a couple of key areas...
Firstly, it's team-based. That doesn't sound too revolutionary on the surface, but unlike other team-based survive-em-ups, your crew are NPCs. We love the idea of you being a true leader rather than a hands-on 'controller'. Your team will think for themselves, have their own personalities/skills and be governed by the same stats as you. Make no mistake - although the team are automated - they will be looking to you for advice and leadership. From assigning roles and delegating skills to organizing rations - their fate is in your hands.
Secondly, we wanted to try and create a dynamic gameworld that reacts to the way you play. The events that you encounter; the things you discover; the obstructions you come up against - we wanted these to be generated dynamically rather than hard-coded. Our story has a beginning and end, but we want the journey between those points to be unique to to you.
SCREENSHOTS We didn't want to start this thread solely as away to promote Impact Winter. We'd love to answer any questions you might have about the game and its development - and perhaps get feedback from you guys on future additions and design ideas. We're still in the early days which means there's lots of room for feedback. Everything you see re: Impact Winter has been created by a team of three guys, and the awesome music comes courtesy of the super-talented
Mitch MurderAs a side note: we also love to discuss other games (survival or not). Impact Winter has been influenced by everything from
The Secret of Monkey Island and
Resident Evil 4 to
John Carpenter's 'The Thing', so inspiration can come from many places.
LINKSOf course, building a community is a big part of development and we'd be grateful for any support you can give. We've added some links below if you want to show your support and join our various channels.
PRESS