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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit Competition[CANCELED]Lead Ye Bots Redux
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Author Topic: [CANCELED]Lead Ye Bots Redux  (Read 11541 times)
Hempuli‽
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« on: February 20, 2009, 10:14:32 AM »

Okay then, changed the idea totally, that pun was just way too bad. Or maybe even worse.

(Yes, I'll work on the graphics later Grin)

So, the idea is quite basic: You have control to 3-5 robots, and each of them can do only one thing. One of them can see, another one can hear things (or maybe see where there is electricity or something; being able to hear isn't probably that useful), and one can pick up and touch things. You're inside a "motherbot" and control these smaller bots, and they try to free you from wherever you are imprisoned in. I guess this has been done before, but I quite like the idea.

So, the cockpit part consists of moving the little bots with those cool joystick-things, swapping between bots and probably using some bonus buttons to activate the abilities of the robots. I will have quite a job to fill that table with buttons.

Fearures:
-puzzles
-probably not fights
-different areas
-different bots
-DungeonMasterish look (when you're handling the bot with eyes)
-otherwise the screen will show some appropriate maps/diagrams.

CHANGE/IMPROVEMENT LIST:
-Added wall sensors (There're now 22 of them)
-Added support for things that are on a wall. The images don't somehow want to resize correctly, but there's nothing too bad there.

-Added support for objects that can lay on your way.
« Last Edit: March 18, 2009, 12:17:59 PM by Hempuli » Logged

Traveller
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« Reply #1 on: February 20, 2009, 10:20:51 AM »

 Epileptic
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Hempuli‽
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« Reply #2 on: February 20, 2009, 10:24:29 AM »

Looks like the compo hasn't yet even began. I hope it is allowed to post already a concept thread though. Droop
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nihilocrat
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« Reply #3 on: February 20, 2009, 10:28:32 AM »

mighty cock
WTF
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Don Andy
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« Reply #4 on: February 20, 2009, 10:46:48 AM »

Please tell me this giant pink thing at the top is not what I think it is.

Also, reminds me a lot of Return Fire. Minus the cock that is.
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Hempuli‽
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« Reply #5 on: February 20, 2009, 10:55:59 AM »

Please tell me this giant pink thing at the top is not what I think it is.

Also, reminds me a lot of Return Fire. Minus the cock that is.

I'll probably put in a possibility to change it to a wall of spikes or something. If I ever make this one, that is.
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Synnah
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« Reply #6 on: February 20, 2009, 11:38:43 AM »

Please tell me this giant pink thing at the top is not what I think it is.

Also, reminds me a lot of Return Fire. Minus the cock that is.

On first glance, it's obviously just the skyline. However, the more you look at it... the more...

Epileptic
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« Reply #7 on: February 20, 2009, 12:40:02 PM »

I'm like, "hey, that looks fun"!
And then I thought.
And then I'm like, "Ohhhhhhhhhhhhhh".

This is interesting.
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Chris Z
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« Reply #8 on: February 20, 2009, 03:14:40 PM »

I also thought it was the skyline until I read the description  Big Laff
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Hempuli‽
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« Reply #9 on: February 20, 2009, 03:16:55 PM »

I thought a little of an alternative cockpit game idea. expect this bad pun to disappear soonish. Smiley
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Melly
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« Reply #10 on: February 20, 2009, 03:17:52 PM »

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Synnah
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« Reply #11 on: February 20, 2009, 05:11:20 PM »

Features:
-DungeonMasterish look (when you're handling the bot with eyes)

Oh man, Dungeon Master is one of my favourite games of all time! And this has a similar theme to Captive, which was a first-person RPG like Dungeon Master that put you in charge of a team of robots which you controlled remotely, in order to rescue yourself! The idea of the different robots each having a single function is a nice touch, though. Consider me interested!

Off topic: Captive's cover art is hilarious! Those are some of the stiffest-looking robots I've ever seen.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Nitro Crate
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« Reply #12 on: February 20, 2009, 05:27:15 PM »

What just happened, this was definitely a completely different game a couple minutes ago... WTF
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« Reply #13 on: February 20, 2009, 05:35:31 PM »

I'm not sure you want to know.   Hand Fork Left Crazy
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FishyBoy
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« Reply #14 on: February 20, 2009, 09:42:38 PM »

I could have sworn that I read about some C64 (or some such console) game that had a similar premise. Sounds interesting all the same.
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Hempuli‽
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« Reply #15 on: February 21, 2009, 03:42:07 AM »

I could have sworn that I read about some C64 (or some such console) game that had a similar premise. Sounds interesting all the same.

Yeah, I'm quite sure there's a game like this already, or at least very similar. However I can't think of any currently, so that doesn't matter. x)

What just happened, this was definitely a completely different game a couple minutes ago... WTF
The cock was slain. I'm sorry.
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Pishtaco
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« Reply #16 on: February 21, 2009, 03:53:50 AM »

Sounds like "Suspended", an Infocom text adventure.
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Hempuli‽
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« Reply #17 on: February 21, 2009, 04:40:20 AM »

Sounds like "Suspended", an Infocom text adventure.

Checked from wikipedia; yeah, seems quite the same.


I've been working a bit to get the engine to be able to show things that are on the walls, like that awful-looking wire there. It's surprisingly hard; I've used 20 different sensors for wall detecting this far. Corny Laugh
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Hempuli‽
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« Reply #18 on: February 22, 2009, 09:58:36 AM »



Yay! I can now put things on the wall! Also other objects work already fine. I'll start now designing the robots.

And for you who wonder: I used pictures from Gone with the wind for testing purposes.
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Synnah
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« Reply #19 on: February 23, 2009, 03:20:33 AM »

Hello! I'm doing the music for this entry. Well, I say 'music', but I mean 'noise'. I'm planning on doing a background ambient track that's about 15-20 minutes long, encoded at 32kbps to give a nice lo-fi sound. It will mostly consist of whooshes of white noise and electronic bleeping, with occasional bursts of static and radio interference. It's going to be quite a departure for me! I may post a short sample when I've got something.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
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